Beispiel #1
0
        public GamePanel2()
        {
            InitializeComponent();

            CurrentTurn.SetTileType(TileType.board);
            CurrentTurn.ShowLinks(false);
        }
        private void SetTurn()
        {
            SetVisualTileCounts();

            List <HexagonTile> posibilities = new List <HexagonTile>();

            var colors = from h in hexagonList
                         where h.TileType == this.turnOrder[this.currentTurn]
                         select h;

            foreach (HexagonTile tile in colors)
            {
                FindPosibilities(tile, posibilities);
            }

            if (posibilities.Count == 0)
            {
                SkipTurn();
                return;
            }

            skipTurns = 0;

            foreach (HexagonTile h in posibilities)
            {
                ((BoardHexagon)h.Visual).SetTileType(TileType.none);

                ((BoardHexagon)h.Visual).MouseLeftButtonDown += ChooseTurn;
            }

            CurrentTurn.SetTileType(this.turnOrder[this.currentTurn]);
        }
        public GamePanel()
        {
            InitializeComponent();

            CurrentTurn.SetTileType(TileType.board);
            CurrentTurn.ShowLinks(false);

            this.firstCapture = TileType.none;
            this.turnOrder[0] = TileType.yellow;
            this.currentTurn  = 0;
        }