Beispiel #1
0
        /// <summary>
        /// Do all fuel refining on planets and later on gas giant harvesters.
        /// </summary>
        /// <param name="P">list of factions.</param>
        public static void RefineFuel(BindingList <Faction> P)
        {
            foreach (Faction CurrentFaction in P)
            {
#warning Implement gas giant harvesters here.
                foreach (Population CurrentPopulation in CurrentFaction.Populations)
                {
                    /// <summary>
                    /// Skip this population.
                    /// </summary>
                    if (CurrentPopulation.IsRefining == false)
                    {
                        continue;
                    }

                    float TimeAdjust      = (float)Constants.Colony.ConstructionCycle / (float)Constants.TimeInSeconds.Year;
                    float CurrentRefining = CurrentPopulation.CalcTotalRefining() * TimeAdjust;

                    /// <summary>
                    /// If the planet has no refineries or no sorium then no refining happens.
                    /// </summary>
                    if (CurrentRefining > 0.0f && CurrentPopulation.Minerials[(int)Constants.Minerals.MinerialNames.Sorium] > 0.0f)
                    {
                        /// <summary>
                        /// 1 sorium = 2000 fuel
                        /// </summary>
                        float SoriumRequirement = CurrentRefining / Constants.Colony.SoriumToFuel;
                        if (CurrentPopulation.Minerials[(int)Constants.Minerals.MinerialNames.Sorium] < SoriumRequirement)
                        {
                            SoriumRequirement = CurrentPopulation.Minerials[(int)Constants.Minerals.MinerialNames.Sorium];
                            CurrentRefining   = SoriumRequirement * Constants.Colony.SoriumToFuel;
                        }

                        /// <summary>
                        /// Convert Sorium into fuel.
                        /// </summary>
                        CurrentPopulation.Minerials[(int)Constants.Minerals.MinerialNames.Sorium] = CurrentPopulation.Minerials[(int)Constants.Minerals.MinerialNames.Sorium] - SoriumRequirement;
                        CurrentPopulation.FuelStockpile = CurrentPopulation.FuelStockpile + CurrentRefining;
                    }
                    else if (CurrentRefining > 0.0f)
                    {
                        String       Entry = String.Format("Insufficient Sorium on {0} to continue refining.", CurrentPopulation);
                        MessageEntry Msg   = new MessageEntry(MessageEntry.MessageType.ColonyLacksMinerals, CurrentPopulation.Contact.Position.System, CurrentPopulation.Contact,
                                                              GameState.Instance.GameDateTime, GameState.Instance.LastTimestep, Entry);
                        CurrentFaction.MessageLog.Add(Msg);
                    }
                }
            }
        }