Beispiel #1
0
        public void SetLocation(int index)
        {
            if (index == -1)
            {
                CurrentLocation = null;
                return;
            }

            if (index < 0 || index >= Locations.Count)
            {
                DebugConsole.ThrowError("Location index out of bounds");
                return;
            }

            Location prevLocation = CurrentLocation;

            CurrentLocation            = Locations[index];
            CurrentLocation.Discovered = true;

            if (prevLocation != CurrentLocation)
            {
                var connection = CurrentLocation.Connections.Find(c => c.Locations.Contains(prevLocation));
                if (connection != null)
                {
                    connection.Passed = true;
                }
            }

            CurrentLocation.CreateStore();
            OnLocationChanged?.Invoke(prevLocation, CurrentLocation);
        }
Beispiel #2
0
        public void MoveToNextLocation()
        {
            if (SelectedConnection == null)
            {
                DebugConsole.ThrowError("Could not move to the next location (no connection selected).\n" + Environment.StackTrace.CleanupStackTrace());
                return;
            }
            if (SelectedLocation == null)
            {
                DebugConsole.ThrowError("Could not move to the next location (no location selected).\n" + Environment.StackTrace.CleanupStackTrace());
                return;
            }

            Location prevLocation = CurrentLocation;

            SelectedConnection.Passed = true;

            CurrentLocation            = SelectedLocation;
            CurrentLocation.Discovered = true;
            SelectedLocation           = null;

            CurrentLocation.CreateStore();
            OnLocationChanged?.Invoke(prevLocation, CurrentLocation);

            if (GameMain.GameSession?.GameMode is CampaignMode campaign && campaign.CampaignMetadata is { } metadata)
            {
                metadata.SetValue("campaign.location.id", CurrentLocationIndex);
                metadata.SetValue("campaign.location.name", CurrentLocation.Name);
            }
        }
Beispiel #3
0
        /// <summary>
        /// Generate a new campaign map from the seed
        /// </summary>
        public Map(CampaignMode campaign, string seed) : this()
        {
            Seed = seed;
            Rand.SetSyncedSeed(ToolBox.StringToInt(Seed));

            Generate();

            if (Locations.Count == 0)
            {
                throw new Exception($"Generating a campaign map failed (no locations created). Width: {Width}, height: {Height}");
            }

            for (int i = 0; i < Locations.Count; i++)
            {
                Locations[i].Reputation ??= new Reputation(campaign.CampaignMetadata, $"location.{i}", -100, 100, Rand.Range(-10, 10, Rand.RandSync.Server));
            }

            foreach (Location location in Locations)
            {
                if (!location.Type.Identifier.Equals("city", StringComparison.OrdinalIgnoreCase) &&
                    !location.Type.Identifier.Equals("outpost", StringComparison.OrdinalIgnoreCase))
                {
                    continue;
                }
                if (CurrentLocation == null || location.MapPosition.X < CurrentLocation.MapPosition.X)
                {
                    CurrentLocation = StartLocation = furthestDiscoveredLocation = location;
                }
            }

            CurrentLocation.CreateStore();
            CurrentLocation.Discovered = true;

            InitProjectSpecific();
        }
Beispiel #4
0
        public void MoveToNextLocation()
        {
            if (SelectedConnection == null)
            {
                DebugConsole.ThrowError("Could not move to the next location (no connection selected).\n" + Environment.StackTrace);
                return;
            }
            if (SelectedLocation == null)
            {
                DebugConsole.ThrowError("Could not move to the next location (no location selected).\n" + Environment.StackTrace);
                return;
            }

            Location prevLocation = CurrentLocation;

            SelectedConnection.Passed = true;

            CurrentLocation            = SelectedLocation;
            CurrentLocation.Discovered = true;
            SelectedLocation           = null;

            CurrentLocation.CreateStore();
            OnLocationChanged?.Invoke(prevLocation, CurrentLocation);
        }
Beispiel #5
0
        public void Update(float deltaTime, GUICustomComponent mapContainer)
        {
            Rectangle rect = mapContainer.Rect;

            if (CurrentDisplayLocation != null)
            {
                if (!CurrentDisplayLocation.Discovered)
                {
                    RemoveFogOfWar(CurrentDisplayLocation);
                    CurrentDisplayLocation.Discovered = true;
                    if (CurrentDisplayLocation.MapPosition.X > furthestDiscoveredLocation.MapPosition.X)
                    {
                        furthestDiscoveredLocation = CurrentDisplayLocation;
                    }
                }
            }

            currLocationIndicatorPos = Vector2.Lerp(currLocationIndicatorPos, CurrentDisplayLocation.MapPosition, deltaTime);
#if DEBUG
            if (GameMain.DebugDraw)
            {
                if (editor == null)
                {
                    CreateEditor();
                }
                editor.AddToGUIUpdateList(order: 1);
            }
#endif

            if (mapAnimQueue.Count > 0)
            {
                hudVisibility = Math.Max(hudVisibility - deltaTime, 0.0f);
                UpdateMapAnim(mapAnimQueue.Peek(), deltaTime);
                if (mapAnimQueue.Peek().Finished)
                {
                    mapAnimQueue.Dequeue();
                }
                return;
            }

            hudVisibility = Math.Min(hudVisibility + deltaTime, 0.75f + (float)Math.Sin(Timing.TotalTime * 3.0f) * 0.25f);

            Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y);
            Vector2 viewOffset = DrawOffset + drawOffsetNoise;

            float closestDist = 0.0f;
            HighlightedLocation = null;
            if (GUI.MouseOn == null || GUI.MouseOn == mapContainer)
            {
                for (int i = 0; i < Locations.Count; i++)
                {
                    Location location = Locations[i];
                    if (IsInFogOfWar(location) && !(CurrentDisplayLocation?.Connections.Any(c => c.Locations.Contains(location)) ?? false) && !GameMain.DebugDraw)
                    {
                        continue;
                    }

                    Vector2 pos = rectCenter + (location.MapPosition + viewOffset) * zoom;
                    if (!rect.Contains(pos))
                    {
                        continue;
                    }

                    float iconScale = generationParams.LocationIconSize / location.Type.Sprite.size.X;
                    if (location == CurrentDisplayLocation)
                    {
                        iconScale *= 1.2f;
                    }

                    Rectangle drawRect = location.Type.Sprite.SourceRect;
                    drawRect.Width  = (int)(drawRect.Width * iconScale * zoom * 1.4f);
                    drawRect.Height = (int)(drawRect.Height * iconScale * zoom * 1.4f);
                    drawRect.X      = (int)pos.X - drawRect.Width / 2;
                    drawRect.Y      = (int)pos.Y - drawRect.Width / 2;

                    if (!drawRect.Contains(PlayerInput.MousePosition))
                    {
                        continue;
                    }

                    float dist = Vector2.Distance(PlayerInput.MousePosition, pos);
                    if (HighlightedLocation == null || dist < closestDist)
                    {
                        closestDist         = dist;
                        HighlightedLocation = location;
                    }
                }
            }

            if (GUI.KeyboardDispatcher.Subscriber == null)
            {
                float   moveSpeed  = 1000.0f;
                Vector2 moveAmount = Vector2.Zero;
                if (PlayerInput.KeyDown(InputType.Left))
                {
                    moveAmount += Vector2.UnitX;
                }
                if (PlayerInput.KeyDown(InputType.Right))
                {
                    moveAmount -= Vector2.UnitX;
                }
                if (PlayerInput.KeyDown(InputType.Up))
                {
                    moveAmount += Vector2.UnitY;
                }
                if (PlayerInput.KeyDown(InputType.Down))
                {
                    moveAmount -= Vector2.UnitY;
                }
                DrawOffset += moveAmount * moveSpeed / zoom * deltaTime;
            }

            targetZoom = MathHelper.Clamp(targetZoom, generationParams.MinZoom, generationParams.MaxZoom);
            zoom       = MathHelper.Lerp(zoom, targetZoom, 0.1f);

            if (GUI.MouseOn == mapContainer)
            {
                foreach (LocationConnection connection in Connections)
                {
                    if (HighlightedLocation != CurrentDisplayLocation &&
                        connection.Locations.Contains(HighlightedLocation) && connection.Locations.Contains(CurrentDisplayLocation))
                    {
                        if (PlayerInput.PrimaryMouseButtonClicked() &&
                            SelectedLocation != HighlightedLocation && HighlightedLocation != null)
                        {
                            //clients aren't allowed to select the location without a permission
                            if ((GameMain.GameSession?.GameMode as CampaignMode)?.AllowedToManageCampaign() ?? false)
                            {
                                SelectedConnection = connection;
                                SelectedLocation   = HighlightedLocation;

                                OnLocationSelected?.Invoke(SelectedLocation, SelectedConnection);
                                GameMain.Client?.SendCampaignState();
                            }
                        }
                    }
                }

                targetZoom += PlayerInput.ScrollWheelSpeed / 500.0f;

                if (PlayerInput.MidButtonHeld() || (HighlightedLocation == null && PlayerInput.PrimaryMouseButtonHeld()))
                {
                    DrawOffset += PlayerInput.MouseSpeed / zoom;
                }
                if (AllowDebugTeleport)
                {
                    if (PlayerInput.DoubleClicked() && HighlightedLocation != null)
                    {
                        var passedConnection = CurrentDisplayLocation.Connections.Find(c => c.OtherLocation(CurrentDisplayLocation) == HighlightedLocation);
                        if (passedConnection != null)
                        {
                            passedConnection.Passed = true;
                        }

                        Location prevLocation = CurrentDisplayLocation;
                        CurrentLocation = HighlightedLocation;
                        Level.Loaded.DebugSetStartLocation(CurrentLocation);
                        Level.Loaded.DebugSetEndLocation(null);

                        CurrentLocation.Discovered = true;
                        CurrentLocation.CreateStore();
                        OnLocationChanged?.Invoke(prevLocation, CurrentLocation);
                        SelectLocation(-1);
                        if (GameMain.Client == null)
                        {
                            ProgressWorld();
                        }
                        else
                        {
                            GameMain.Client.SendCampaignState();
                        }
                    }

                    if (PlayerInput.KeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift) && PlayerInput.PrimaryMouseButtonClicked() && HighlightedLocation != null)
                    {
                        int distance = DistanceToClosestLocationWithOutpost(HighlightedLocation, out Location foundLocation);
                        DebugConsole.NewMessage($"Distance to closest outpost from {HighlightedLocation.Name} to {foundLocation?.Name} is {distance}");
                    }

                    if (PlayerInput.PrimaryMouseButtonClicked() && HighlightedLocation == null)
                    {
                        SelectLocation(-1);
                    }
                }
            }
        }