Beispiel #1
0
    void Update()
    {
        if (Input.GetMouseButtonUp(0))
        {
            GraphicRaycaster m_Raycaster = GetComponent <GraphicRaycaster>();
            PointerEventData m_PointerEventData;
            m_PointerEventData          = new PointerEventData(EventSystem.current);
            m_PointerEventData.position = Input.mousePosition;
            List <RaycastResult> results = new List <RaycastResult>();
            EventSystem.current.RaycastAll(m_PointerEventData, results);

            if (results.Count > 0)
            {
                if (results[0].gameObject.GetComponent <BallScript>())
                {
                    Debug.Log("x1 - " + results[0].gameObject.GetComponent <BallScript>().x + ", y1 - " +
                              results[0].gameObject.GetComponent <BallScript>().y);
                    x1 = results[0].gameObject.GetComponent <BallScript>().x;
                    y1 = results[0].gameObject.GetComponent <BallScript>().y;
                }
            }
        }
        if (Input.GetMouseButtonDown(0))
        {
            GraphicRaycaster m_Raycaster = GetComponent <GraphicRaycaster>();
            PointerEventData m_PointerEventData;
            m_PointerEventData          = new PointerEventData(EventSystem.current);
            m_PointerEventData.position = Input.mousePosition;
            List <RaycastResult> results = new List <RaycastResult>();
            EventSystem.current.RaycastAll(m_PointerEventData, results);

            if (results.Count > 0)
            {
                if (results[0].gameObject.GetComponent <BallScript>())
                {
                    //	Debug.Log("x2 - " + results[0].gameObject.GetComponent<BallScript>().x + ", y2 - " +
                    //						results[0].gameObject.GetComponent<BallScript>().y);
                    x2 = results[0].gameObject.GetComponent <BallScript>().x;
                    y2 = results[0].gameObject.GetComponent <BallScript>().y;
                }
            }
        }

        if (x1 != -1 && x2 != -1)
        {
            currentLevel.MakeTurn(x1, y1, x2, y2);
            x1 = y1 = x2 = y1 = -1;
        }
    }