Beispiel #1
0
        /// <summary>
        /// 计算当前需要下载的资源
        /// </summary>
        /// <param name="state"></param>
        private void ResetLoadingState()
        {
            //停止正在下载的资源
            itemLoadCtrl.CansaleLoadAllLoadingObjs();
           
            needDownLand.Clear();
            var loadedKeys = new string[loadedDic.Count];
            loadedDic.Keys.CopyTo(loadedKeys, 0);

            ///删除新状态下不再需要的对象
            foreach (var item in loadedKeys)
            {
                var info = CurrentItems.Find(x => x.ID == item);
                if (info == null)
                {
                    if (loadedDic[item] != null)
                    {
                        if (catchStates.Contains(lastState))
                        {
                            delyHideObjects.Add(loadedDic[item]);
                            if (log) Debug.Log("隐藏1:" + item);
                        }
                        else
                        {
                            delyDestroyObjects.Add(loadedDic[item]);
                            loadedDic.Remove(item);
                            if (log) Debug.Log("销毁1:" + item);
                        }
                    }
                }
                else
                {
                    loadedDic[item].gameObject.SetActive(true);
                    if (log) Debug.Log("保留:" + item);
                }
            }

            ///记录需要加载的资源
            for (int i = 0; i < CurrentItems.Count; i++)
            {
                var info = CurrentItems[i];
                if (!loadedDic.ContainsKey(info.ID))
                {
                    needDownLand.Enqueue(info);
                }
            }
        }