Beispiel #1
0
 public override void Update(float elapsed)
 {
     if (CurrentItemState is EmergingItemState)
     {
         float EmergeTime = 0;
         if (this is CoinEntity)
         {
             EmergeTime = Constants.COIN_EMERGE;
         }
         else
         {
             EmergeTime = Constants.ITEM_EMERGE;
         }
         timer += elapsed;
         if (timer > EmergeTime)
         {
             ActiveTransition();
             timer = 0;
         }
     }
     CurrentItemState.Update(elapsed);
     item.Update(elapsed);
     Sprite.Position = item.Position;
     base.Update(elapsed);
 }
Beispiel #2
0
 public override void ActiveTransition()
 {
     if (this.CurrentItemState is EmergingItemState)
     {
         Coin();
     }
     else
     {
         ChangeItemState(this.ItemSM.Active);
         CurrentItemState.ActiveTransition();
     }
 }
Beispiel #3
0
 public virtual void ActiveTransition()
 {
     ChangeItemState(this.ItemSM.Active);
     CurrentItemState.ActiveTransition();
 }
Beispiel #4
0
 public virtual void TurnTransition()
 {
     CurrentItemState.TurnTransition();
 }
Beispiel #5
0
 public virtual void EmergingTransition()
 {
     ChangeItemState(this.ItemSM.Emerging);
     CurrentItemState.EmergingTransition();
 }