Beispiel #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Console.WriteLine("Closing app");
                Exit();
            }

            mtx.WaitOne();
            cfd.Statistics = statistics;
            mtx.ReleaseMutex();

            cfd.update(gameTime);
            UIConsole.GlobalConsole.update(gameTime);
            satelliteBusyLed.update(gameTime);
            heartBeatLed.update(gameTime);

            if (heartBeatCount == 10)
            {
                heartBeatLed.Color = Color.Red;
            }
            else
            {
                heartBeatCount++;
            }

            statisticsSocketLed.Color = cn.StatisticsConnected ? Color.Lime : Color.Red;
            dataSocketLed.Color       = cn.DataConnected ? Color.Lime : Color.Red;

            statisticsSocketLed.update(gameTime);
            dataSocketLed.update(gameTime);
            frameLockLed.update(gameTime);
            cons.update(gameTime);
            cursor.update(gameTime);

            base.Update(gameTime);
        }