Beispiel #1
0
        /// <summary>
        /// 練功狀態下的Update
        /// </summary>
        private void AttactBehavior()
        {
            if (IsFighting() && mSurvivalPoints.Count > 0)
            {
                foreach (Point point in mSurvivalPoints)
                {
                    Bitmap bmp = ScreenLib.GetScreen(point, AttackTargeSize);
                    if (!ScreenLib.Scan(bmp, TargetColor))
                    {
                        mSurvivalPoints.Remove(point);
                    }
                }

                MouseSimulator.Position = mSurvivalPoints[0];
                Thread.Sleep(100);
                KeyboardSimulator.KeyPress(PrimaryKey);
                Thread.Sleep(100);
                MouseSimulator.Click(MouseButton.Left);
            }
            else
            {
                mSurvivalPoints.Clear();
                CurrentBehavior = NormalBehavior;
            }
        }
Beispiel #2
0
 /// <summary>
 /// 攻城的update
 /// </summary>
 private void SiegeBehavior()
 {
     if (IsFighting())
     {
     }
     else
     {
         CurrentBehavior = NormalBehavior;
     }
 }
Beispiel #3
0
        /// <summary>
        /// 無戰鬥狀態下的Update
        /// </summary>
        private void NormalBehavior()
        {
            if (!IsEnoughMp())
            {
                mSurvivalPoints.Clear();
                //喝水
                KeyboardSimulator.KeyPress(AddedKey);
            }

            if (IsInSiege())
            {
                AttackPoint();
                CurrentBehavior = SiegeBehavior;
            }
            else if (IsInAttack())
            {
                AttackPoint();
                CurrentBehavior = AttactBehavior;
            }
        }