Beispiel #1
0
 public void LoseLife(int damage)
 {
     if (CurrentEntityStates.Contains(EntityStates.Hit))
     {
         return;
     }
     CurrentEntityStates.Add(EntityStates.Hit);
     HitSound.Play();
     Health -= damage;
     if (Health <= 0)
     {
         CurrentEntityStates.Add(EntityStates.Dead);
         CurrentEntityStates.Remove(EntityStates.Hit);
         Health = 0;
     }
 }
Beispiel #2
0
 public void Update(GameTime gameTime)
 {
     if (CurrentEntityStates.Contains(EntityStates.Dead))
     {
         bool dead = StatesTime[EntityStates.Dead].Update(gameTime);
         if (dead)
         {
             Active = false;
         }
     }
     if (CurrentEntityStates.Contains(EntityStates.Hit))
     {
         bool hit = StatesTime[EntityStates.Hit].Update(gameTime);
         if (hit)
         {
             CurrentEntityStates.Remove(EntityStates.Hit);
         }
     }
     if (CurrentEntityStates.Contains(EntityStates.Recharge))
     {
         bool recharge = StatesTime[EntityStates.Recharge].Update(gameTime);
         if (recharge)
         {
             CurrentEntityStates.Remove(EntityStates.Recharge);
         }
     }
     if (CurrentEntityStates.Contains(EntityStates.Boost))
     {
         bool boost = StatesTime[EntityStates.Boost].Update(gameTime);
         if (boost)
         {
             CurrentEntityStates.Remove(EntityStates.Boost);
             CurrentEntityStates.Add(EntityStates.Recharge);
         }
     }
 }