Beispiel #1
0
 public void OnCreate(GameObject sender, EventArgs args)
 {
     if (CurrentCloneChampions.Count > 0)
     {
         if (sender.IsEnemy)
         {
             var baseObject = sender as Obj_AI_Base;
             if (baseObject != null)
             {
                 if (CurrentCloneChampions.Any(cloneChamp => baseObject.Name == cloneChamp.Name))
                 {
                     CurrentClones.Add(baseObject);
                 }
             }
         }
     }
 }
Beispiel #2
0
 private void OnCreate(GameObject sender, EventArgs args)
 {
     // Check if there are clone champs
     if (CurrentCloneChampions.Count > 0)
     {
         // Check if the created object is an enemy
         if (sender.IsEnemy)
         {
             // Check if the object is a least a base object
             var baseObject = sender as Obj_AI_Base;
             if (baseObject != null)
             {
                 // Check if the base object could be one of the enemy clones
                 if (CurrentCloneChampions.Any(cloneChamp => baseObject.Name == cloneChamp.Name))
                 {
                     // Add the revealed clone to the current clones
                     CurrentClones.Add(baseObject);
                 }
             }
         }
     }
 }