private void CheckEquipment()
        {
            var equimpentItems = CurrentCharacter
                                 .SharedGetPlayerContainerEquipment()
                                 .Items.Where(item => EnabledEntityList.Contains(item.ProtoItem)).ToList();

            foreach (var item in equimpentItems)
            {
                if (item is null)
                {
                    continue;
                }
                CheckItemDurability(item);
            }
        }