public void LoadRestingButtons() { CurrentButtons.Clear(); CurrentButtons.Add(Buttons["Reinforce Button"]); CurrentButtons.Add(Buttons["Green Ration Button"]); CurrentButtons.Add(Buttons["Heal Button"]); }
void CreateButtons(TextPiece next) { foreach (var piece in next.Buttons) { var btn = piece.CreateButton(buttonsAnchor, this); CurrentButtons.Add(btn); } }
private void CreateButtons(TextPiece next) { foreach (TextButton piece in next.Buttons) { DialogButton btn = piece.CreateButton(buttonsAnchor, this); CurrentButtons.Add(btn); } }
/// <summary> /// Load Spells Buttons Method /// </summary> public void LoadSpellsButtons() { CurrentButtons.Clear(); CurrentButtons.Add(Buttons["Green Fireball Spell Button"]); CurrentButtons.Add(Buttons["Green Ice Spell Button"]); CurrentButtons.Add(Buttons["Green Poison Spell Button"]); CurrentButtons.Add(Buttons["Green Healing Spell Button"]); //CurrentButtons.Add(Buttons["Done Button"]); }
/// <summary> /// Load Merchant Buttons Method /// </summary> public void LoadMerchantButtons() { CurrentButtons.Clear(); CurrentButtons.Add(Buttons["Green Ration Button"]); CurrentButtons.Add(Buttons["Green Health Potion Button"]); CurrentButtons.Add(Buttons["Green Big Health Potion Button"]); CurrentButtons.Add(Buttons["Green Armor Piece Button"]); CurrentButtons.Add(Buttons["Green Spells Button"]); }
public void LoadSkillCheckButtons() { switch (Option) { case 1: CurrentButtons.Add(Buttons["Found Ration Highlight"]); CurrentButtons.Add(Buttons["Health Potion Highlight"]); CurrentButtons.Add(Buttons["Found Loot"]); CurrentButtons.Add(Buttons["Whetstone"]); CurrentButtons.Add(Buttons["Found Shield"]); CurrentButtons.Add(Buttons["Monster Highlight"]); break; case 2: CurrentButtons.Add(Buttons["Found Ration Highlight"]); CurrentButtons.Add(Buttons["Health Potion Highlight"]); CurrentButtons.Add(Buttons["Found Loot Highlight"]); CurrentButtons.Add(Buttons["Whetstone"]); CurrentButtons.Add(Buttons["Found Shield"]); CurrentButtons.Add(Buttons["Monster"]); Option = 2; break; case 3: CurrentButtons.Add(Buttons["Found Ration"]); CurrentButtons.Add(Buttons["Health Potion Highlight"]); CurrentButtons.Add(Buttons["Found Loot Highlight"]); CurrentButtons.Add(Buttons["Whetstone Highlight"]); CurrentButtons.Add(Buttons["Found Shield"]); CurrentButtons.Add(Buttons["Monster"]); break; case 4: CurrentButtons.Add(Buttons["Found Ration"]); CurrentButtons.Add(Buttons["Health Potion"]); CurrentButtons.Add(Buttons["Found Loot Highlight"]); CurrentButtons.Add(Buttons["Whetstone Highlight"]); CurrentButtons.Add(Buttons["Found Shield Highlight"]); CurrentButtons.Add(Buttons["Monster"]); break; case 5: CurrentButtons.Add(Buttons["Found Ration"]); CurrentButtons.Add(Buttons["Health Potion"]); CurrentButtons.Add(Buttons["Found Loot"]); CurrentButtons.Add(Buttons["Whetstone Highlight"]); CurrentButtons.Add(Buttons["Found Shield Highlight"]); CurrentButtons.Add(Buttons["Monster Highlight"]); break; case 6: CurrentButtons.Add(Buttons["Found Ration Highlight"]); CurrentButtons.Add(Buttons["Health Potion"]); CurrentButtons.Add(Buttons["Found Loot"]); CurrentButtons.Add(Buttons["Whetstone"]); CurrentButtons.Add(Buttons["Found Shield Highlight"]); CurrentButtons.Add(Buttons["Monster Highlight"]); break; default: break; } }
public void LoadInitialRollButtons(int roll) { switch (roll) { case 1: CurrentButtons.Add(Buttons["Found Ration Highlight"]); CurrentButtons.Add(Buttons["Health Potion"]); CurrentButtons.Add(Buttons["Found Loot"]); CurrentButtons.Add(Buttons["Whetstone"]); CurrentButtons.Add(Buttons["Found Shield"]); CurrentButtons.Add(Buttons["Monster"]); Option = 1; break; case 2: CurrentButtons.Add(Buttons["Found Ration"]); CurrentButtons.Add(Buttons["Health Potion Highlight"]); CurrentButtons.Add(Buttons["Found Loot"]); CurrentButtons.Add(Buttons["Whetstone"]); CurrentButtons.Add(Buttons["Found Shield"]); CurrentButtons.Add(Buttons["Monster"]); Option = 2; break; case 3: CurrentButtons.Add(Buttons["Found Ration"]); CurrentButtons.Add(Buttons["Health Potion"]); CurrentButtons.Add(Buttons["Found Loot Highlight"]); CurrentButtons.Add(Buttons["Whetstone"]); CurrentButtons.Add(Buttons["Found Shield"]); CurrentButtons.Add(Buttons["Monster"]); Option = 3; break; case 4: CurrentButtons.Add(Buttons["Found Ration"]); CurrentButtons.Add(Buttons["Health Potion"]); CurrentButtons.Add(Buttons["Found Loot"]); CurrentButtons.Add(Buttons["Whetstone Highlight"]); CurrentButtons.Add(Buttons["Found Shield"]); CurrentButtons.Add(Buttons["Monster"]); Option = 4; break; case 5: CurrentButtons.Add(Buttons["Found Ration"]); CurrentButtons.Add(Buttons["Health Potion"]); CurrentButtons.Add(Buttons["Found Loot"]); CurrentButtons.Add(Buttons["Whetstone"]); CurrentButtons.Add(Buttons["Found Shield Highlight"]); CurrentButtons.Add(Buttons["Monster"]); Option = 5; break; case 6: CurrentButtons.Add(Buttons["Found Ration"]); CurrentButtons.Add(Buttons["Health Potion"]); CurrentButtons.Add(Buttons["Found Loot"]); CurrentButtons.Add(Buttons["Whetstone"]); CurrentButtons.Add(Buttons["Found Shield"]); CurrentButtons.Add(Buttons["Monster Highlight"]); Option = 6; break; default: break; } }