Beispiel #1
0
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.A))
     {
         fsm.performTransition((int)StateID.Run);
     }
     else if (Input.GetKeyDown(KeyCode.S))
     {
         fsm.performTransition((int)StateID.Desth);
     }
 }
Beispiel #2
0
 private void updateFsmSystem()
 {
     if (Input.GetMouseButtonDown(0))
     {
         fsm.performTransition((int)StateID.Draw);
     }
     else if (Input.GetMouseButtonUp(0))
     {
         fsm.performTransition((int)StateID.instantiation);
     }
     fsm.Update();
 }
Beispiel #3
0
    private void initFsm()
    {
        fsm = new Currency_FSMSystem();
        Currency_FSMState runState = new Player_RunState(fsm, (int)StateID.Run);

        Currency_FSMState desthState = new Player_DeathState(fsm, (int)StateID.Desth);

        fsm.addState(runState);
        fsm.addState(desthState);
        fsm.performTransition((int)StateID.Run);
        UpdateManager.add_playerEventList_(updateFsmSystem);
    }