Beispiel #1
0
            public override void OnGameEnd(string gameString)
            {
                base.OnGameEnd(gameString);
                Assert.AreEqual(_privateCards, CurGameState.Players[Position].Hand.Substring(0, 5));
                VerifyActions(gameString, 9, null, null);

                Assert.AreEqual(1, CurGameState.Round);
                Assert.AreEqual(14, CurGameState.Pot);
                Assert.AreEqual(4, CurGameState.Bet);
                Assert.AreEqual(2, CurGameState.BetCount);
                Assert.AreEqual(2, CurGameState.GetMinBet(GameDefinition));
                Assert.AreEqual(2, CurGameState.GetMaxBet(GameDefinition));

                Assert.AreEqual(false, CurGameState.Players[0].CanActInCurrentRound);
                Assert.AreEqual(true, CurGameState.Players[0].CanActInGame);
                Assert.AreEqual(false, CurGameState.Players[0].IsFolded);
                Assert.AreEqual(false, CurGameState.Players[0].IsAllIn);
                Assert.AreEqual(7, CurGameState.Players[0].InPot);
                Assert.AreEqual(4, CurGameState.Players[0].Bet);
                Assert.AreEqual(7, CurGameState.Players[0].Stack);
                Assert.AreEqual(7, CurGameState.Players[0].Result);
                Assert.AreEqual(14, CurGameState.Players[0].Hand.Length);

                Assert.AreEqual(false, CurGameState.Players[1].CanActInCurrentRound);
                Assert.AreEqual(true, CurGameState.Players[1].CanActInGame);
                Assert.AreEqual(false, CurGameState.Players[1].IsFolded);
                Assert.AreEqual(false, CurGameState.Players[1].IsAllIn);
                Assert.AreEqual(7, CurGameState.Players[1].InPot);
                Assert.AreEqual(4, CurGameState.Players[1].Bet);
                Assert.AreEqual(-7, CurGameState.Players[1].Stack);
                Assert.AreEqual(-7, CurGameState.Players[1].Result);
                Assert.AreEqual(14, CurGameState.Players[1].Hand.Length);
            }
Beispiel #2
0
        public override PokerAction OnActionRequired(string gameString)
        {
            base.OnActionRequired(gameString);
            List <Ak>   possibleActions = CurGameState.GetAllowedActions(GameDefinition);
            int         i      = _rng.Next(possibleActions.Count);
            PokerAction action = new PokerAction(possibleActions[i], 0, 0, "");

            return(action);
        }
Beispiel #3
0
    void OnDecisionMade(int answerIndex)
    {
        if (isDecisionMade)
        {
            return;                         // Safeguard against accidental double presses
        }
        isDecisionMade = true;
        OnDecisionTaken?.Invoke();
        curResult          = curDecision.buttonResults[answerIndex];
        curStatEffectIndex = -1;

        bool unlocksChanged = false;            // Unused

        unlocksChanged |= !curResult.unlockAdd.TrueForAll(unlock => !CurGameState.ChangeUnlock(unlock, true));
        unlocksChanged |= !curResult.unlockRemove.TrueForAll(unlock => !CurGameState.ChangeUnlock(unlock, false));

        StartCoroutine(NextOutcomeCR());
    }
Beispiel #4
0
            public override PokerAction OnActionRequired(string gameString)
            {
                // Program and verify the following moves.
                //
                // 0 Round: SB r, BB r, SB c
                // 1 Round: BB r, SB r, BB c

                base.OnActionRequired(gameString);
                if (Name == "Player0")
                {
                    // Player0 is SB
                    switch (OnActionRequiredCount)
                    {
                    // Round 0
                    case 1:
                        VerifyActions(gameString, 2, null, "? ?");

                        Assert.AreEqual(0, CurGameState.Round);
                        Assert.AreEqual(1.5, CurGameState.Pot);
                        Assert.AreEqual(1, CurGameState.Bet);
                        Assert.AreEqual(1, CurGameState.BetCount);
                        Assert.AreEqual(Position, CurGameState.CurrentActor);
                        Assert.AreEqual(1, CurGameState.GetMinBet(GameDefinition));
                        Assert.AreEqual(1, CurGameState.GetMaxBet(GameDefinition));

                        Assert.AreEqual(true, CurGameState.Players[0].CanActInCurrentRound);
                        Assert.AreEqual(true, CurGameState.Players[0].CanActInGame);
                        Assert.AreEqual(false, CurGameState.Players[0].IsFolded);
                        Assert.AreEqual(false, CurGameState.Players[0].IsAllIn);
                        Assert.AreEqual(0.5, CurGameState.Players[0].InPot);
                        Assert.AreEqual(0.5, CurGameState.Players[0].Bet);
                        Assert.AreEqual(-.5, CurGameState.Players[0].Stack);

                        Assert.AreEqual(true, CurGameState.Players[1].CanActInCurrentRound);
                        Assert.AreEqual(true, CurGameState.Players[1].CanActInGame);
                        Assert.AreEqual(false, CurGameState.Players[1].IsFolded);
                        Assert.AreEqual(false, CurGameState.Players[1].IsAllIn);
                        Assert.AreEqual(1, CurGameState.Players[1].InPot);
                        Assert.AreEqual(1, CurGameState.Players[1].Bet);
                        Assert.AreEqual(-1, CurGameState.Players[1].Stack);

                        return(PokerAction.r(0, 1));

                    case 2:
                        VerifyActions(gameString, 4, null, "? ?");

                        Assert.AreEqual(0, CurGameState.Round);
                        Assert.AreEqual(5, CurGameState.Pot);
                        Assert.AreEqual(3, CurGameState.Bet);
                        Assert.AreEqual(3, CurGameState.BetCount);
                        Assert.AreEqual(Position, CurGameState.CurrentActor);
                        Assert.AreEqual(1, CurGameState.GetMinBet(GameDefinition));
                        Assert.AreEqual(1, CurGameState.GetMaxBet(GameDefinition));

                        Assert.AreEqual(true, CurGameState.Players[0].CanActInCurrentRound);
                        Assert.AreEqual(true, CurGameState.Players[0].CanActInGame);
                        Assert.AreEqual(false, CurGameState.Players[0].IsFolded);
                        Assert.AreEqual(false, CurGameState.Players[0].IsAllIn);
                        Assert.AreEqual(2, CurGameState.Players[0].InPot);
                        Assert.AreEqual(2, CurGameState.Players[0].Bet);
                        Assert.AreEqual(-2, CurGameState.Players[0].Stack);

                        Assert.AreEqual(false, CurGameState.Players[1].CanActInCurrentRound);
                        Assert.AreEqual(true, CurGameState.Players[1].CanActInGame);
                        Assert.AreEqual(false, CurGameState.Players[1].IsFolded);
                        Assert.AreEqual(false, CurGameState.Players[1].IsAllIn);
                        Assert.AreEqual(3, CurGameState.Players[1].InPot);
                        Assert.AreEqual(3, CurGameState.Players[1].Bet);
                        Assert.AreEqual(-3, CurGameState.Players[1].Stack);

                        return(PokerAction.c(0));

                    // Round 1
                    case 3:
                        VerifyActions(gameString, 7, null, "? ?");

                        Assert.AreEqual(1, CurGameState.Round);
                        Assert.AreEqual(8, CurGameState.Pot);
                        Assert.AreEqual(2, CurGameState.Bet);
                        Assert.AreEqual(1, CurGameState.BetCount);
                        Assert.AreEqual(Position, CurGameState.CurrentActor);
                        Assert.AreEqual(2, CurGameState.GetMinBet(GameDefinition));
                        Assert.AreEqual(2, CurGameState.GetMaxBet(GameDefinition));

                        Assert.AreEqual(true, CurGameState.Players[0].CanActInCurrentRound);
                        Assert.AreEqual(true, CurGameState.Players[0].CanActInGame);
                        Assert.AreEqual(false, CurGameState.Players[0].IsFolded);
                        Assert.AreEqual(false, CurGameState.Players[0].IsAllIn);
                        Assert.AreEqual(3, CurGameState.Players[0].InPot);
                        Assert.AreEqual(0, CurGameState.Players[0].Bet);
                        Assert.AreEqual(-3, CurGameState.Players[0].Stack);
                        Assert.AreEqual(14, CurGameState.Players[0].Hand.Length);

                        Assert.AreEqual(false, CurGameState.Players[1].CanActInCurrentRound);
                        Assert.AreEqual(true, CurGameState.Players[1].CanActInGame);
                        Assert.AreEqual(false, CurGameState.Players[1].IsFolded);
                        Assert.AreEqual(false, CurGameState.Players[1].IsAllIn);
                        Assert.AreEqual(5, CurGameState.Players[1].InPot);
                        Assert.AreEqual(2, CurGameState.Players[1].Bet);
                        Assert.AreEqual(-5, CurGameState.Players[1].Stack);
                        Assert.AreEqual(12, CurGameState.Players[1].Hand.Length);
                        Assert.IsTrue(CurGameState.Players[1].Hand.StartsWith("? ?"));

                        return(PokerAction.r(0, 1));
                    }
                }
                else
                {
                    // Player1 is BB
                    switch (OnActionRequiredCount)
                    {
                    // Round 0
                    case 1:
                        VerifyActions(gameString, 3, "? ?", null);

                        Assert.AreEqual(0, CurGameState.Round);
                        Assert.AreEqual(3, CurGameState.Pot);
                        Assert.AreEqual(2, CurGameState.Bet);
                        Assert.AreEqual(2, CurGameState.BetCount);
                        Assert.AreEqual(Position, CurGameState.CurrentActor);
                        Assert.AreEqual(1, CurGameState.GetMinBet(GameDefinition));
                        Assert.AreEqual(1, CurGameState.GetMaxBet(GameDefinition));

                        Assert.AreEqual(false, CurGameState.Players[0].CanActInCurrentRound);
                        Assert.AreEqual(true, CurGameState.Players[0].CanActInGame);
                        Assert.AreEqual(false, CurGameState.Players[0].IsFolded);
                        Assert.AreEqual(false, CurGameState.Players[0].IsAllIn);
                        Assert.AreEqual(2, CurGameState.Players[0].InPot);
                        Assert.AreEqual(2, CurGameState.Players[0].Bet);
                        Assert.AreEqual(-2, CurGameState.Players[0].Stack);
                        Assert.AreEqual("? ?", CurGameState.Players[0].Hand);

                        Assert.AreEqual(true, CurGameState.Players[1].CanActInCurrentRound);
                        Assert.AreEqual(true, CurGameState.Players[1].CanActInGame);
                        Assert.AreEqual(false, CurGameState.Players[1].IsFolded);
                        Assert.AreEqual(false, CurGameState.Players[1].IsAllIn);
                        Assert.AreEqual(1, CurGameState.Players[1].InPot);
                        Assert.AreEqual(1, CurGameState.Players[1].Bet);
                        Assert.AreEqual(-1, CurGameState.Players[1].Stack);
                        Assert.AreEqual(5, CurGameState.Players[1].Hand.Length);

                        return(PokerAction.r(0, 1));

                    // Round 1
                    case 2:
                        VerifyActions(gameString, 6, "? ?", null);

                        Assert.AreEqual(1, CurGameState.Round);
                        Assert.AreEqual(6, CurGameState.Pot);
                        Assert.AreEqual(0, CurGameState.Bet);
                        Assert.AreEqual(0, CurGameState.BetCount);
                        Assert.AreEqual(Position, CurGameState.CurrentActor);
                        Assert.AreEqual(2, CurGameState.GetMinBet(GameDefinition));
                        Assert.AreEqual(2, CurGameState.GetMaxBet(GameDefinition));

                        Assert.AreEqual(true, CurGameState.Players[0].CanActInCurrentRound);
                        Assert.AreEqual(true, CurGameState.Players[0].CanActInGame);
                        Assert.AreEqual(false, CurGameState.Players[0].IsFolded);
                        Assert.AreEqual(false, CurGameState.Players[0].IsAllIn);
                        Assert.AreEqual(3, CurGameState.Players[0].InPot);
                        Assert.AreEqual(0, CurGameState.Players[0].Bet);
                        Assert.AreEqual(-3, CurGameState.Players[0].Stack);
                        Assert.AreEqual(14, CurGameState.Players[1].Hand.Length);

                        Assert.AreEqual(true, CurGameState.Players[1].CanActInCurrentRound);
                        Assert.AreEqual(true, CurGameState.Players[1].CanActInGame);
                        Assert.AreEqual(false, CurGameState.Players[1].IsFolded);
                        Assert.AreEqual(false, CurGameState.Players[1].IsAllIn);
                        Assert.AreEqual(3, CurGameState.Players[1].InPot);
                        Assert.AreEqual(0, CurGameState.Players[1].Bet);
                        Assert.AreEqual(-3, CurGameState.Players[1].Stack);
                        Assert.AreEqual(14, CurGameState.Players[1].Hand.Length);

                        return(PokerAction.r(0, 1));

                    case 3:
                        VerifyActions(gameString, 8, "? ?", null);

                        Assert.AreEqual(1, CurGameState.Round);
                        Assert.AreEqual(12, CurGameState.Pot);
                        Assert.AreEqual(4, CurGameState.Bet);
                        Assert.AreEqual(2, CurGameState.BetCount);
                        Assert.AreEqual(Position, CurGameState.CurrentActor);
                        Assert.AreEqual(2, CurGameState.GetMinBet(GameDefinition));
                        Assert.AreEqual(2, CurGameState.GetMaxBet(GameDefinition));

                        Assert.AreEqual(false, CurGameState.Players[0].CanActInCurrentRound);
                        Assert.AreEqual(true, CurGameState.Players[0].CanActInGame);
                        Assert.AreEqual(false, CurGameState.Players[0].IsFolded);
                        Assert.AreEqual(false, CurGameState.Players[0].IsAllIn);
                        Assert.AreEqual(7, CurGameState.Players[0].InPot);
                        Assert.AreEqual(4, CurGameState.Players[0].Bet);
                        Assert.AreEqual(-7, CurGameState.Players[0].Stack);
                        Assert.AreEqual(12, CurGameState.Players[0].Hand.Length);
                        Assert.IsTrue(CurGameState.Players[0].Hand.StartsWith("? ?"));

                        Assert.AreEqual(true, CurGameState.Players[1].CanActInCurrentRound);
                        Assert.AreEqual(true, CurGameState.Players[1].CanActInGame);
                        Assert.AreEqual(false, CurGameState.Players[1].IsFolded);
                        Assert.AreEqual(false, CurGameState.Players[1].IsAllIn);
                        Assert.AreEqual(5, CurGameState.Players[1].InPot);
                        Assert.AreEqual(2, CurGameState.Players[1].Bet);
                        Assert.AreEqual(-5, CurGameState.Players[1].Stack);
                        Assert.AreEqual(14, CurGameState.Players[1].Hand.Length);

                        return(PokerAction.c(0));
                    }
                }
                Assert.Fail();
                return(null);
            }