Beispiel #1
0
        protected void SetupCuda()
        {
            // Try to bind a CUDA context to the graphics card that WPF is working with.
            Adapter d3dAdapter = Device.Factory.GetAdapter(0);

            CUdevice[] cudaDevices = null;
            try
            {
                // Build a CUDA context from the first adapter in the used D3D11 device.
                cudaDevices = CudaContext.GetDirectXDevices(Device.ComPointer, CUd3dXDeviceList.All, CudaContext.DirectXVersion.D3D11);
                Debug.Assert(cudaDevices.Length > 0);
                Console.WriteLine("> Display Device #" + d3dAdapter
                                  + ": \"" + d3dAdapter.Description + "\" supports Direct3D11 and CUDA.\n");
            }
            catch (CudaException)
            {
                // No Cuda device found for this Direct3D11 device.
                Console.Write("> Display Device #" + d3dAdapter
                              + ": \"" + d3dAdapter.Description + "\" supports Direct3D11 but not CUDA.\n");
            }
            ContextCuda = new CudaContext(cudaDevices[0], Device.ComPointer, CUCtxFlags.BlockingSync, CudaContext.DirectXVersion.D3D11);
            var info = ContextCuda.GetDeviceInfo();

            Console.WriteLine("Max. Nr. Threads: " + info.MaxBlockDim + ", Total: " + info.MaxThreadsPerBlock + "\nMax. Nr. Blocks: " + info.MaxGridDim + "\nMax. Bytes Shared Per Block: " + info.SharedMemoryPerBlock);
        }
Beispiel #2
0
        private void InitializeD3D()
        {
            // Create the D3D object.
            d3d = new Direct3DEx();

            PresentParameters pp = new PresentParameters();

            pp.BackBufferWidth        = 512;
            pp.BackBufferHeight       = 512;
            pp.BackBufferFormat       = Format.Unknown;
            pp.BackBufferCount        = 0;
            pp.Multisample            = MultisampleType.None;
            pp.MultisampleQuality     = 0;
            pp.SwapEffect             = SwapEffect.Discard;
            pp.DeviceWindowHandle     = panel1.Handle;
            pp.Windowed               = true;
            pp.EnableAutoDepthStencil = false;
            pp.AutoDepthStencilFormat = Format.Unknown;
            pp.PresentationInterval   = PresentInterval.Default;


            bDeviceFound = false;
            CUdevice[] cudaDevices = null;
            for (g_iAdapter = 0; g_iAdapter < d3d.AdapterCount; g_iAdapter++)
            {
                device = new DeviceEx(d3d, d3d.Adapters[g_iAdapter].Adapter, DeviceType.Hardware, panel1.Handle, CreateFlags.HardwareVertexProcessing | CreateFlags.Multithreaded, pp);
                try
                {
                    cudaDevices  = CudaContext.GetDirectXDevices(device.ComPointer, CUd3dXDeviceList.All, CudaContext.DirectXVersion.D3D9);
                    bDeviceFound = cudaDevices.Length > 0;
                    Console.WriteLine("> Display Device #" + d3d.Adapters[g_iAdapter].Adapter
                                      + ": \"" + d3d.Adapters[g_iAdapter].Details.Description + "\" supports Direct3D9 and CUDA.");
                    break;
                }
                catch (CudaException)
                {
                    //No Cuda device found for this Direct3D9 device
                    Console.WriteLine("> Display Device #" + d3d.Adapters[g_iAdapter].Adapter
                                      + ": \"" + d3d.Adapters[g_iAdapter].Details.Description + "\" supports Direct3D9 but not CUDA.");
                }
            }

            // we check to make sure we have found a cuda-compatible D3D device to work on
            if (!bDeviceFound)
            {
                Console.WriteLine("No CUDA-compatible Direct3D9 device available");
                if (device != null)
                {
                    device.Dispose();
                }
                Close();
                return;
            }

            ctx = new CudaContext(cudaDevices[0], device.ComPointer, CUCtxFlags.BlockingSync, CudaContext.DirectXVersion.D3D9);

            // Set projection matrix
            SlimDX.Matrix matProj = SlimDX.Matrix.OrthoOffCenterLH(0, 1, 1, 0, 0, 1);
            device.SetTransform(TransformState.Projection, matProj);

            // Turn off D3D lighting, since we are providing our own vertex colors
            device.SetRenderState(RenderState.Lighting, false);

            //Load kernels
            CUmodule module = ctx.LoadModulePTX("kernel.ptx");

            addForces_k       = new CudaKernel("addForces_k", module, ctx);
            advectVelocity_k  = new CudaKernel("advectVelocity_k", module, ctx);
            diffuseProject_k  = new CudaKernel("diffuseProject_k", module, ctx);
            updateVelocity_k  = new CudaKernel("updateVelocity_k", module, ctx);
            advectParticles_k = new CudaKernel("advectParticles_k", module, ctx);
        }
        private bool InitializeD3D()
        {
            HwndSource hwnd = new HwndSource(0, 0, 0, 0, 0, "null", IntPtr.Zero);

            // Create the D3D object.
            d3d = new Direct3D();


            PresentParameters pp = new PresentParameters();

            pp.BackBufferWidth        = 512;
            pp.BackBufferHeight       = 512;
            pp.BackBufferFormat       = Format.Unknown;
            pp.BackBufferCount        = 0;
            pp.Multisample            = MultisampleType.None;
            pp.MultisampleQuality     = 0;
            pp.SwapEffect             = SwapEffect.Discard;
            pp.DeviceWindowHandle     = (IntPtr)0;
            pp.Windowed               = true;
            pp.EnableAutoDepthStencil = false;
            pp.AutoDepthStencilFormat = Format.Unknown;
            pp.PresentationInterval   = PresentInterval.Default;

            bDeviceFound = false;
            CUdevice[] cudaDevices = null;
            for (g_iAdapter = 0; g_iAdapter < d3d.AdapterCount; g_iAdapter++)
            {
                device = new Device(d3d, d3d.Adapters[g_iAdapter].Adapter, DeviceType.Hardware, hwnd.Handle, CreateFlags.HardwareVertexProcessing | CreateFlags.Multithreaded, pp);
                try
                {
                    cudaDevices  = CudaContext.GetDirectXDevices(device.ComPointer, CUd3dXDeviceList.All, CudaContext.DirectXVersion.D3D9);
                    bDeviceFound = cudaDevices.Length > 0;
                    infoLog.AppendText("> Display Device #" + d3d.Adapters[g_iAdapter].Adapter
                                       + ": \"" + d3d.Adapters[g_iAdapter].Details.Description + "\" supports Direct3D9 and CUDA.\n");
                    break;
                }
                catch (CudaException)
                {
                    //No Cuda device found for this Direct3D9 device
                    infoLog.AppendText("> Display Device #" + d3d.Adapters[g_iAdapter].Adapter
                                       + ": \"" + d3d.Adapters[g_iAdapter].Details.Description + "\" supports Direct3D9 but not CUDA.\n");
                }
            }

            // we check to make sure we have found a cuda-compatible D3D device to work on
            if (!bDeviceFound)
            {
                infoLog.AppendText("No CUDA-compatible Direct3D9 device available");
                if (device != null)
                {
                    device.Dispose();
                }
                return(false);
            }

            ctx             = new CudaContext(cudaDevices[0], device.ComPointer, CUCtxFlags.BlockingSync, CudaContext.DirectXVersion.D3D9);
            deviceName.Text = "Device name: " + ctx.GetDeviceName();

            // Set projection matrix
            SlimDX.Matrix matProj = SlimDX.Matrix.OrthoOffCenterLH(0, 1, 1, 0, 0, 1);
            device.SetTransform(TransformState.Projection, matProj);

            // Turn off D3D lighting, since we are providing our own vertex colors
            device.SetRenderState(RenderState.Lighting, false);

            //Load kernels
            CUmodule module = ctx.LoadModulePTX("kernel.ptx");

            addForces_k       = new CudaKernel("addForces_k", module, ctx);
            advectVelocity_k  = new CudaKernel("advectVelocity_k", module, ctx);
            diffuseProject_k  = new CudaKernel("diffuseProject_k", module, ctx);
            updateVelocity_k  = new CudaKernel("updateVelocity_k", module, ctx);
            advectParticles_k = new CudaKernel("advectParticles_k", module, ctx);

            d3dimage.Lock();
            Surface surf = device.GetBackBuffer(0, 0);

            d3dimage.SetBackBuffer(D3DResourceType.IDirect3DSurface9, surf.ComPointer);
            d3dimage.Unlock();
            surf.Dispose();

            //Setup the "real" frame rate counter.
            //The cuda counter only measures cuda runtime, not the overhead to actually
            //show the result via DirectX and WPF.
            realLastTick = Environment.TickCount;
            return(true);
        }
        private bool InitializeD3D()
        {
            HwndSource hwnd = new HwndSource(0, 0, 0, 0, 0, "null", IntPtr.Zero);

            // Create the D3D object.
            _d3d = new Direct3DEx();


            PresentParameters pp = new PresentParameters();

            pp.BackBufferWidth        = 1;
            pp.BackBufferHeight       = 1;
            pp.BackBufferFormat       = Format.Unknown;
            pp.BackBufferCount        = 0;
            pp.Multisample            = MultisampleType.None;
            pp.MultisampleQuality     = 0;
            pp.SwapEffect             = SwapEffect.Discard;
            pp.DeviceWindowHandle     = (IntPtr)0;
            pp.Windowed               = true;
            pp.EnableAutoDepthStencil = false;
            pp.AutoDepthStencilFormat = Format.Unknown;
            pp.PresentationInterval   = PresentInterval.Default;

            PresentParameters pp2 = new PresentParameters();

            pp2.BackBufferWidth        = (int)ActualWidthDpi;
            pp2.BackBufferHeight       = (int)ActualHeightDpi;
            pp2.BackBufferFormat       = Format.Unknown;
            pp2.BackBufferCount        = 0;
            pp2.Multisample            = MultisampleType.None;
            pp2.MultisampleQuality     = 0;
            pp2.SwapEffect             = SwapEffect.Discard;
            pp2.DeviceWindowHandle     = (IntPtr)0;
            pp2.Windowed               = true;
            pp2.EnableAutoDepthStencil = false;
            pp2.AutoDepthStencilFormat = Format.Unknown;
            pp2.PresentationInterval   = PresentInterval.Default;

            _deviceFound = false;
            CUdevice[] cudaDevices = null;
            int        g_iAdapter;

            for (g_iAdapter = 0; g_iAdapter < _d3d.AdapterCount; g_iAdapter++)
            {
                _device = new Device(_d3d, _d3d.Adapters[g_iAdapter].Adapter, DeviceType.Hardware, hwnd.Handle, CreateFlags.HardwareVertexProcessing | CreateFlags.Multithreaded, pp);
                try
                {
                    cudaDevices  = CudaContext.GetDirectXDevices(_device.ComPointer, CUd3dXDeviceList.All, CudaContext.DirectXVersion.D3D9);
                    _deviceFound = cudaDevices.Length > 0;

                    break;
                }
                catch (CudaException ex)
                {
                    MessageBox.Show(ex.Message);
                    //No Cuda device found for this Direct3D9 device
                }
            }

            // we check to make sure we have found a cuda-compatible D3D device to work on
            if (!_deviceFound)
            {
                if (_device != null)
                {
                    _device.Dispose();
                }
                return(false);
            }

            _swapChain = new SwapChain(_device, pp2);

            _ctx = new CudaContext(cudaDevices[0], _device.ComPointer, CUCtxFlags.BlockingSync, CudaContext.DirectXVersion.D3D9);

            // Set projection matrix
            SlimDX.Matrix matProj = SlimDX.Matrix.OrthoOffCenterLH(-0.5f, 0.5f, 0.5f, -0.5f, 0, 1);
            _device.SetTransform(TransformState.Projection, matProj);

            // Turn off D3D lighting, since we are providing our own vertex colors
            _device.SetRenderState(RenderState.Lighting, false);
            _device.SetRenderState(RenderState.DiffuseMaterialSource, ColorSource.Color1);

            d3dimage.Lock();
            Surface surf = _swapChain.GetBackBuffer(0);

            _device.SetRenderTarget(0, surf);
            d3dimage.SetBackBuffer(D3DResourceType.IDirect3DSurface9, surf.ComPointer);
            d3dimage.Unlock();
            surf.Dispose();

            _device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Linear);
            _device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Point);
            _device.SetSamplerState(0, SamplerState.MipFilter, TextureFilter.Point);

            initTexture(_imageWidth, _imageHeight);

            return(true);
        }