Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        Application.targetFrameRate = -1;
        cubeia = new CubeiaClient();
        cubeia.gameController = this;
        Material newMat = Resources.Load("VectrosityDemos/Materials/VectorLineGlow", typeof(Material)) as Material;

        shootLine   = new VectorLine("ShootLine", new Vector2[2], Color.white, newMat, 8.0f, LineType.Continuous);
        reflectLine = new VectorLine("ReflectLine", new Vector2[2], Color.white, newMat, 4.0f, LineType.Continuous);
        ballLine    = new VectorLine("BallLine", new Vector2[2], Color.white, newMat, 8.0f, LineType.Continuous);
        cue         = GameObject.Find("Cue");
        cueHead     = GameObject.Find("Head");
        cueLength   = cue.renderer.bounds.size.y;
        cue.transform.Rotate(0, 0, -90);

        ArrangeBalls();

        GOS = GameObject.FindGameObjectsWithTag("Ball");
        foreach (GameObject GO in GOS)
        {
            GOSDict.Add(GO.name, new Ball());
        }
        Debug.Log(GOS.Length);
        Invoke("PlaceCueAtStart", 0.1f);
        cubeia.TestLogin();
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        if (GameApplication.IsInitialized == false)
        {
            // go to the next scene
            Application.LoadLevel("LoginScene");
            return;
        }

        cubeia = GameApplication.cubeia;
    }
Beispiel #3
0
    private void getListGamesOfRoom(RoomGame roomGame)
    {
        // TODO: can optimize lai viec find GameObject, co the dat vao CubeiaClient
        CubeiaClient     cubeia           = GameApplication.cubeia;
        GameObject       tableListObject  = GameObject.Find("TableList");
        TableListControl tableListControl = (TableListControl)tableListObject.GetComponent(typeof(TableListControl));

//		cubeia.tableList = new TableGame[] {};
//		if (User.getInstance().roomGame.length < 1)
//			return;
        cubeia.currentRoom = roomGame;
        // enter room default
        cubeia.tableList.Clear();
        tableListControl.updateListItem(cubeia.tableList);
        cubeia.sendSelectR(roomGame);
    }
    public static void handleGameTransportPacket(GameTransportPacket data)
    {
        CubeiaClient cubeia = GameApplication.cubeia;

        cubeia.tableId = data.tableid;

        string jsonGameTransportPacket = System.Text.Encoding.UTF8.GetString(data.gamedata);

        Debug.Log("GameTransportPacket: " + jsonGameTransportPacket);

        var    gameData = JSONNode.Parse(jsonGameTransportPacket);
        string evt      = gameData ["evt"];

        if (evt.Equals("ctable"))
        {
            var jsonData = new JSONClass();
            jsonData ["evt"]  = "play";
            jsonData ["data"] = "nguyenhaian";

            cubeia.sendDataGame(jsonData);
        }
        else if (evt.Equals("play"))
        {
            //			String str = "";
            //			foreach (byte b in data.gamedata)
            //				str += (byte)b + ", ";
            //
            //			Debug.LogWarning(str);
            //			Debug.LogWarning("length: "+data.gamedata.Length);
            //			sendPacket(data);
        }
        else if (evt.Equals("ltable"))
        {
            // khi gui ltable len, neu tra ve LeaveResponsePacket thi back ra LobbyScene
            // truong hop khac thi tra ve ten nguoi thoat ban choi
            // => day nguoi do ra khoi ban choi
        }
    }
Beispiel #5
0
 // Use this for initialization
 void Start()
 {
     cubeia = new CubeiaClient();
 }
    public static void handleServiceTransportPacket(ServiceTransportPacket serviceTransportPacket)
    {
        User         user   = GameApplication.user;
        CubeiaClient cubeia = GameApplication.cubeia;

        string jsonServiceTransportPacket = System.Text.Encoding.UTF8.GetString(serviceTransportPacket.servicedata);

        Debug.Log("ServiceTransportPacket: " + jsonServiceTransportPacket);

        var    serviceData = JSONNode.Parse(jsonServiceTransportPacket);
        string evt         = serviceData ["evt"];

        if (evt.Equals("0"))
        {
            // TODO: doan nay cua game mini
            var data = JSONNode.Parse(serviceData ["data"]);
            user.id   = data ["userid"].AsInt;
            user.name = data ["username"];
            user.ag   = data ["gold"].AsInt;
            user.vip  = data ["vip"].AsInt;
        }
        else if (evt.Equals("2") || evt.Equals("getLR"))
        {
            JSONArray data = JSONNode.Parse(serviceData ["data"]).AsArray;
            Debug.Log(string.Format("list rooms size : {0}", data.Count));

//			GameObject roomListObject = GameObject.Find("RoomList");
//			RoomListControl roomListControl = (RoomListControl)roomListObject.GetComponent(typeof(RoomListControl));

            cubeia.roomList = new RoomGame[data.Count];
            for (int i = 0; i < data.Count; i++)
            {
                bool isFree = false;
                if (i == data.Count - 1)
                {
                    isFree = true;
                }
                RoomGame roomGame = new RoomGame(
                    data [i] ["Id"].AsInt,
                    data [i] ["Name"],
                    data [i] ["MaxTable"].AsInt,
                    data [i] ["CurPlay"].AsInt,
                    data [i] ["MaxPlay"].AsInt,
                    data [i] ["CurTable"].AsInt,
                    isFree
                    );
                cubeia.roomList [i] = roomGame;
                Debug.Log("Parsed RoomGame: " + roomGame.toString());

                // update to the view
//				roomListControl.AddNewItem(roomGame);
            }

            // vao room
            // cubeia.unsubcribeRoom(cubeia.currentRoom);
            cubeia.currentRoom = cubeia.roomList [0];
            cubeia.sendSelectR(cubeia.currentRoom);
        }
        else if (evt.Equals("3") || evt.Equals("selectR"))
        {
            // sau khi nhan tin hieu vao room, subcribe room nay
//			cubeia.subcribeRoom(cubeia.currentRoom);
            cubeia.quickJoinTable();

            //			sendService("{\"evt\"=\"searchT\",\"gameid\"=8006}");
            //			sendCreateGame();
        }
    }