Beispiel #1
0
    void setBoardIDandSpecialMaterialBlcok()
    {
        RFIB.setBoardBlockMappingArray(1, "0101");
        RFIB.setBoardBlockMappingArray(2, "0201");
        RFIB.setBoardBlockMappingArray(3, "0301");

        RFIB.setBoardBlockMappingArray(4, "0102");
        RFIB.setBoardBlockMappingArray(5, "0202");
        RFIB.setBoardBlockMappingArray(6, "0302");

        RFIB.setBoardBlockMappingArray(7, "0103");
        RFIB.setBoardBlockMappingArray(8, "0203");
        RFIB.setBoardBlockMappingArray(9, "0303");


        int[] Cube_StreetA   = { 940104 };
        int[] Cube_topLavaA  = { 920135, 920143, 910112, 910173, 920120, 910128 };
        int[] Cube_RedBrickA = { 910109, 920119, 920134, 920117, 910174, 910175 };
        int[] Cube_cr010A    = { 940103 };
        int[] Cube_cr016A    = { 940101 };
        int[] Cube_GrassA    = { 940102 };


        foreach (int xID in Cube_GrassA)
        {
            Cube_Grass.Add(xID);
        }
        foreach (int xID in Cube_cr016A)
        {
            Cube_cr016.Add(xID);
        }
        foreach (int xID in Cube_StreetA)
        {
            Cube_Street.Add(xID);
        }
        foreach (int xID in Cube_topLavaA)
        {
            Cube_topLava.Add(xID);
        }

        foreach (int xID in Cube_RedBrickA)
        {
            Cube_RedBrick.Add(xID);
        }

        foreach (int xID in Cube_cr010A)
        {
            Cube_cr010.Add(xID);
        }
    }