Beispiel #1
0
    private bool displayActive = false;                       // don't update path when it's false.


    // Teleport target transform to ground position
    public void Teleport()
    {
        if (groundDetected && canTeleport)
        {
            if (EndZone.ClosestPoint(groundPos) == groundPos)
            {
                EndZone.gameObject.GetComponent <TriggerNextLevel>().Load();
            }
            bodyTransform.position = groundPos + lastNormal * 0.1f;

            if (lastCubeTarget != null)
            {
                lastCubeTarget.Detach(bodyTransform.gameObject);
                lastCubeTarget = null;
            }
            if (cubeTarget != null)
            {
                cubeTarget.ApplyCollision(bodyTransform.gameObject);
                lastCubeTarget = cubeTarget;
            }
        }
        else
        {
            Debug.Log("Ground wasn't detected");
        }
    }
Beispiel #2
0
    private void TryRetrieval(GameObject target)
    {
        if (target == lastTarget)
        {
            timeIncrement += Time.deltaTime;
            if (timeIncrement >= DelayUntilRetrieval)
            {
                CubeType type = target.GetComponentInParent <CubeType>();
                inventory.AddCube(type);
                if (type.attachedObjects != null)
                {
                    List <GameObject> copy = new List <GameObject>(type.attachedObjects);
                    foreach (GameObject obj in copy)
                    {
                        type.Detach(obj);
                    }
                }
                if (target.transform.parent != null)
                {
                    target = target.transform.parent.gameObject;
                }

                Debug.Log("Destroying target: " + target);
                target.GetComponent <CubeType>().DisableBehaviour("initial");
                Destroy(target);
                timeIncrement = 0f;
                lastTarget    = null;
            }
        }
        else
        {
            timeIncrement = 0f;
        }
    }