public static void Init()
    {
        CsvLoader csvLoader = new CsvLoader();

        csvLoader.LoadCsv("localization");
        localizedEn = csvLoader.GetDictionaryValues("en");
        localizedPt = csvLoader.GetDictionaryValues("pt");
        language    = DataHandler.instance.selectedLanguage;
        isInit      = true;
    }
Beispiel #2
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        public static GameMap LoadMap(string path)
        {
            var data = CsvLoader.LoadCsv(path);
            var map  = new GameMap(data.Rows.Count, data.Columns.Count)
            {
                Name = Path.GetFileNameWithoutExtension(path)
            };
            var rowIndex = 0;

            foreach (DataRow row in data.Rows)
            {
                for (var colIndex = 0; colIndex < data.Columns.Count; ++colIndex)
                {
                    map.Map[rowIndex, colIndex] = row[colIndex].ToString();
                }

                rowIndex++;
            }
            return(map);
        }
Beispiel #3
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    public void Init()
    {
        if (_init)
        {
            return;
        }
        _init        = true;
        PiecePrefabs = new Dictionary <int, List <GameObject> >();
        MapLists     = new List <GameMap>();
        var data = CsvLoader.LoadCsv("Data/pieces");

        foreach (DataRow row in data.Rows)
        {
            var name            = row["name"].ToString();
            var gameObject      = Resources.Load <GameObject>(Path.Combine("Prefab/Pieces/", row["model"].ToString()));
            var pieceController = gameObject.GetComponent <PieceController>();
            var star            = int.Parse(row["star"].ToString());
            Debug.Log(row["model"].ToString());
            pieceController.CloneProperties(name, int.Parse(row["maxHealth"].ToString()), int.Parse(row["attack"].ToString()), float.Parse(row["attackDistance"].ToString()), float.Parse(row["attackInterval"].ToString()), star, float.Parse(row["moveSpeed"].ToString()), int.Parse(row["cost"].ToString()));
            if (!PiecePrefabs.ContainsKey(star))
            {
                PiecePrefabs[star] = new List <GameObject>();
            }
            PiecePrefabs[star].Add(gameObject);
        }

        var mapNameList = MapLoader.LoadMapPathList("Data/mapList");

        foreach (var mapPath in mapNameList)
        {
            MapLists.Add(MapLoader.LoadMap(mapPath));
        }
        // ±©Á¦¼ÓÔØ×ÊÔ´
        AttackSource.Add("warrior", Resources.Load <AudioClip>("Audio/Warrior"));
        AttackSource.Add("Arrow-damage", Resources.Load <AudioClip>("Audio/Arrow-damage"));
        AttackSource.Add("Arrow-start", Resources.Load <AudioClip>("Audio/Arrow-start"));
        AttackSource.Add("duelist", Resources.Load <AudioClip>("Audio/duelist"));
        AttackSource.Add("duelistL", Resources.Load <AudioClip>("Audio/duelistL"));
        AttackSource.Add("boom", Resources.Load <AudioClip>("Audio/boom"));
    }
Beispiel #4
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        public static List <string> LoadMapPathList(string path)
        {
            var data = CsvLoader.LoadCsv(path);

            return((from DataRow row in data.Rows select row["path"].ToString()).ToList());
        }