public void Build(List <CsgPolygon> polygons) { if (polygons.Count == 0) { return; } if (Plane == null) { // Don't randomly choose a split plane. Coherent results are important. Plane = polygons[polygons.Count / 2].Plane.Clone(); } var frontPolygons = new List <CsgPolygon>(); var backPolygons = new List <CsgPolygon>(); for (int i = 0; i < polygons.Count; i++) { Plane.SplitPolygon(polygons[i], Polygons, Polygons, frontPolygons, backPolygons); } if (frontPolygons.Count > 0) { if (Front == null) { Front = new CsgNode(); } Front.Build(frontPolygons); } if (backPolygons.Count > 0) { if (Back == null) { Back = new CsgNode(); } Back.Build(backPolygons); } }
public CsgPolygon(List <CsgVertex> vertices, CsgSurfaceSharedData shared = null, CsgPlane plane = null) { Vertices = vertices; Shared = shared; Plane = plane?.Clone() ?? CsgPlane.FromPoints(vertices); }