public Csgjs Union(Csgjs csg)
        {
            if (Polygons.Count == 0)
            {
                return(csg.Clone());
            }
            if (csg.Polygons.Count == 0)
            {
                return(Clone());
            }

            var a = new CsgNode(Clone().Polygons);
            var b = new CsgNode(csg.Clone().Polygons);

            a.ClipTo(b);
            b.ClipTo(a);
            b.Invert();
            b.ClipTo(a);
            b.Invert();
            a.Build(b.AllPolygons());
            return(FromPolygons(a.AllPolygons()));
        }
 public void ClipTo(CsgNode bsp)
 {
     Polygons = bsp.ClipPolygons(Polygons);
     Front?.ClipTo(bsp);
     Back?.ClipTo(bsp);
 }