public void SendRestSignTime() { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = "union_sign_time"; session.Send(gm); }
public void SendCleanToday() { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = "clean_daily"; session.Send(gm); }
public void SendRefreshAllShop() { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = "shop_refresh"; session.Send(gm); }
public void SendRestUnionCard(string str) { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = string.Format("union_card{0}", str); session.Send(gm); }
public void SendSpriteTrain() { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = "reset_sprite"; session.Send(gm); }
public void SendFullAnger() { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = "full_anger"; session.Send(gm); }
public void SendActivePveTimes() { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = "reset_active_pve_times"; session.Send(gm); }
public void SendCleanBag() { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = "clean_bag"; session.Send(gm); }
public void SendLolMail() { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = "rank_settlement"; session.Send(gm); }
public void SendResetNpcExp() { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = "clean_npc_list"; session.Send(gm); }
public void SendGMCmdStr(string cmdStr) { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = cmdStr; session.Send(gm); }
public void SendRestActiveCoop() { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = "coop_refresh"; session.Send(gm); }
public void SendResetNpcStage() { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = "reset_npc_stage"; session.Send(gm); }
public void SendSpecifiedActiveCoop(string str) { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = string.Format("coop_specified{0}", str); session.Send(gm); }
public void SendUnLockAllNpcDating() { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = "unlock_all_npc_engagement"; session.Send(gm); }
public void SendResetDatingState() { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = "reset_npc_engagement"; session.Send(gm); }
public void SendEndNpcEngagement() { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = "end_npc_engagement"; session.Send(gm); }
public void RestWelfareIndo(string wId) { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = string.Format("clean_act_data{0}", wId); session.Send(gm); }
public void SendRestUnionReward() { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); gm.gmStr = "union_reward_time"; session.Send(gm); }
public void SendAddMoney(int type, int num) { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); string str = Util.Format("money {0} {1}", type, num); gm.gmStr = str; session.Send(gm); }
public void SendCharge(int rProductId) { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); string str = $"recharge {rProductId}"; gm.gmStr = str; session.Send(gm); }
public void SendAddExp(uint num) { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); string str = Util.Format("expr {0}", num); gm.gmStr = str; session.Send(gm); }
public void SendAddNpcExp(int npcId, int value) { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); string str = Util.Format("add_npc_exp {0} {1}", npcId, value); gm.gmStr = str; session.Send(gm); }
public void SendAddNpcMood(int mood) { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); string str = Util.Format("add_npc_engagement_mood {0}", mood); gm.gmStr = str; session.Send(gm); }
public void UnLockNpcPledge(int npcId) { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); string str = Util.Format("unlock_npc_pledge {0}", npcId); gm.gmStr = str; session.Send(gm); }
public void SendAddProp(ushort propId, int num) { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); string str = Util.Format("item {0} {1}", propId, num); gm.gmStr = str; session.Send(gm); }
public void SendChangeLv(int num) { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); string str = Util.Format("lv {0}", num); gm.gmStr = str; session.Send(gm); }
public void SendUnlockAllChase(int level) { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); string str = Util.Format("unlock_all_stage {0}", level); gm.gmStr = str; session.Send(gm); }
public void SendSetMazeHp(uint hp) { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); string str = Util.Format("maze_hp {0}", hp); gm.gmStr = str; session.Send(gm); }
public void SendSentiment(string sent) { CsSystemGm gm = PacketObject.Create <CsSystemGm>(); string str = Util.Format("union_sent {0}", sent); gm.gmStr = str; session.Send(gm); }