public void addCrystal(Crystal.CrystalType crystalType)
 {
     if (crystalPanel != null)
     {
         if (crystalCount < crystalsOnLevel)
         {
             crystalPanel.GetComponentsInChildren <SpriteRenderer> () [crystalCount++].sprite = crystalSpriteArr [(int)crystalType];
             collectedCrystals.Add(crystalType);
         }
     }
 }
    public void addCrystal(Crystal.CrystalType type)
    {
        switch (type)
        {
        case Crystal.CrystalType.Blue:
            crystalBlue.sprite = Blue;
            break;

        case Crystal.CrystalType.Red:
            crystalRed.sprite = Red;
            break;

        case Crystal.CrystalType.Green:
            crystalGreen.sprite = Green;
            break;

        default:
            break;
        }
    }