void Awake() { //renderers = GetComponentsInChildren<Renderer>(); xyzSectionPanel = GameObject.Find("xyzSectionPanel"); if (xyzSectionPanel) { slider = xyzSectionPanel.GetComponentInChildren <Slider>(); topSliderLabel = xyzSectionPanel.transform.Find("sliderPanel/MaxText").GetComponent <Text>(); middleSliderLabel = xyzSectionPanel.transform.Find("sliderPanel/Slider").GetComponentInChildren <Text>(); bottomSliderLabel = xyzSectionPanel.transform.Find("sliderPanel/MinText").GetComponent <Text>(); if (xyzSectionPanel.transform.Find("axisOptions")) { xtoggle = xyzSectionPanel.transform.Find("axisOptions/Panel/X_Toggle").GetComponent <Toggle>(); ytoggle = xyzSectionPanel.transform.Find("axisOptions/Panel/Y_Toggle").GetComponent <Toggle>(); ztoggle = xyzSectionPanel.transform.Find("axisOptions/Panel/Z_Toggle").GetComponent <Toggle>(); xtoggle.isOn = selectedAxis == ConstrainedAxis.X; ytoggle.isOn = selectedAxis == ConstrainedAxis.Y; ztoggle.isOn = selectedAxis == ConstrainedAxis.Z; } if (xyzSectionPanel.transform.Find("gizmoToggle")) { gizmotoggle = xyzSectionPanel.transform.Find("gizmoToggle").GetComponent <Toggle>(); gizmotoggle.isOn = gizmoOn; } } if (ZeroAlignment) { zeroAlignmentVector = ZeroAlignment.position; } cs_setup = gameObject.GetComponent <CrossSectionObjectSetup>(); }
void Awake() { cs_setup = gameObject.GetComponent <CrossSectionObjectSetup>(); }