private void UpdateVirtualAxes(Vector3 value)
    {
        var delta = startPos - value;

        delta.y = -delta.y;
        delta  /= MovementRange;
        if (useX)
        {
            horizontalVirtualAxis.Update(-delta.x);
        }

        if (useY)
        {
            verticalVirtualAxis.Update(delta.y);
        }
    }
    void UpdateVirtualAxes(Vector3 value)
    {
        if (Math.Abs(value.x) < 4 && Math.Abs(value.y) < 4)
        {
            value = Vector3.zero;
            GameLogicHandler.onLeftClick(lastPosition);
        }
#if UNITY_EDITOR
        value = value * 0.1f;
#else
        value = value * 0.1f;
#endif
        m_HorizontalVirtualAxis.Update(value.x);

        m_VerticalVirtualAxis.Update(value.y);
    }
    void UpdateVirtualAxes(Vector3 value)
    {
        var delta = m_StartPos - value;

        delta.y = -delta.y;
        delta  /= MovementRange;
        if (m_UseX)
        {
            m_HorizontalVirtualAxis.Update(-delta.x);
        }

        if (m_UseY)
        {
            m_VerticalVirtualAxis.Update(delta.y);
        }
    }
Beispiel #4
0
        void UpdateVirtualAxes(Vector3 value)
        {
            var delta = initialTouchPosition - value;

            delta.y = -delta.y;
            delta  /= MovementRangeRadius;
            if (shouldUseX)
            {
                horizontalVirtualAxis.Update(-delta.x);
            }

            if (shouldUseY)
            {
                verticalVirtualAxis.Update(delta.y);
            }
        }
Beispiel #5
0
    void UpdateVirtualAxis(Vector3 value)
    {
        Vector3 delta = m_AnchorPos - value;

        //float radius = MovementRadius / UIRoot.GetPixelSizeAdjustment(gameObject);
        //delta /= -_movement_radius;

        if (m_UseX)
        {
            m_HorizontalVirtualAxis.Update(delta.x != 0 ? -Mathf.Sign(delta.x) : 0);
        }

        if (m_UseY)
        {
            m_VerticalVirtualAxis.Update(delta.y != 0 ? -Mathf.Sign(delta.y) : 0);
        }
    }
    // Update is called once per frame
    void Update()
    {
        //If space is pressed then reset the 'neutral' device orientation
        if (Input.GetKeyDown(KeyCode.Space))
        {
            ConfigureVerticalOrientationOffset();
        }

        //Get the base acceleration values
        float verticalAcceleration   = GetValueAboveThreshold(AdjustAccelerationForInitialTilt(GetTiltAdjustedVerticalAcceleration() - verticalAccelerationOffset), verticalAccelerationThreshold);
        float horizontalAcceleration = GetValueAboveThreshold(Input.acceleration.x, horizontalAccelerationThreshold);

        //Transform into scaled acceleration values (-1 to +1)
        float verticalAxisValue   = GetAccelerationValueAsRatioOfMaxAcceleration(verticalAcceleration, verticalAccelerationMax);
        float horizontalAxisValue = GetAccelerationValueAsRatioOfMaxAcceleration(horizontalAcceleration, horizontalAccelerationMax);

        //Update the axis values in the CrossPlatformInputManager, ready for other game components to read as input
        verticalAxis.Update(verticalAxisValue);
        horizontalAxis.Update(horizontalAxisValue);
    }
Beispiel #7
0
    private void UpdateVirtualAxes(Vector3 value)
    {
        //Debug.Log ("UpdateVirtualAxes");
        var delta = startPos - value;

        delta.y = -delta.y;
        delta  /= MovementRange;
        if (useX)
        {
            //	PlayerCtrl.MakeMove (delta.x, 0);
            ToNewPositionX += delta.x;
            horizontalVirtualAxis.Update(-delta.x);
        }

        if (useY)
        {
            //PlayerCtrl.MakeMove (0, delta.y);
            ToNewPositionY += delta.y;
            verticalVirtualAxis.Update(delta.y);
        }
    }
Beispiel #8
0
    void HandleAnalogEvent(object sender, AnalogInputChangedArgs args)
    {
        ControlPlane.AnalogEvent analog = args.Event;

        //Debug.Log(analog.AnalogInput.ToString() + ": 0x" + analog.AnalogValue.ToString());
        float val = analog.AnalogValue;

        val = (val - 511.5f) / 511.5f;
        if (Mathf.Abs(val) < 0.1f)
        {
            val = 0;
        }

        if (analog.AnalogInput == AnalogInputValues.JoystickX)
        {
            m_HorizontalVirtualAxis.Update(val);
        }

        if (analog.AnalogInput == AnalogInputValues.JoystickY)
        {
            m_VerticalVirtualAxis.Update(val);
        }
    }
Beispiel #9
0
    private void SendInput()
    {
        Vector2 movement = Vector2.ClampMagnitude(delta, movementMaxRange);

        if (movement != Vector2.zero && !smallCircle.gameObject.activeSelf)
        {
            smallCircle.gameObject.SetActive(true);
            smallCircle.position = bigCircle.position + (Vector3)movement;
        }
        else if (movement != Vector2.zero && smallCircle.gameObject.activeSelf)
        {
            smallCircle.position = bigCircle.position + (Vector3)movement;
        }
        else if (movement == Vector2.zero && smallCircle.gameObject.activeSelf)
        {
            smallCircle.gameObject.SetActive(false);
        }

        movement /= movementMaxRange;
        if (Mathf.Abs(movement.x) > Mathf.Abs(movement.y))
        {
            movement.y = 0;
        }
        else if (Mathf.Abs(movement.y) > Mathf.Abs(movement.x))
        {
            movement.x = 0;
        }

        if (useX)
        {
            horizontalAxis.Update(movement.x);
        }
        if (useY)
        {
            verticalAxis.Update(movement.y);
        }
    }
Beispiel #10
0
    void Update()
    {
        if (cam == null)
        {
            cam = Camera.main; // sometimes null for a few cycles
            if (cam != null && cam.tag == "DeathCamera")
            {
                cam = null;
            }
        }
        if (cam == null)
        {
            return; // sometimes null for a few cycles
        }
        RaycastHit hit;
        bool       setAxes = false;

        for (int i = 0; i < Input.touchCount; i++)
        {
            Touch touch = Input.GetTouch(i);
            if (touch.phase == TouchPhase.Began &&
                !EventSystem.current.IsPointerOverGameObject(touch.fingerId) &&
                GUIPanel.PanelContainingPoint(touch.position) == null)
            {
                if (touchedTapComponent != null)
                {
                    touchedTapComponent.TapEnd();
                    touchedTapComponent = null;
                }
                lookTouchId    = touch.fingerId;
                lookTouchStart = touch.position;

                if (TapRaycast(touch.position, out hit))
                {
                    TapComponent hitTapComponent = hit.transform.GetComponent <TapComponent>();
                    if (hitTapComponent != null && hit.distance <= hitTapComponent.maxDistance)
                    {
                        touchedTapComponent = hitTapComponent;
                        touchedTapComponent.TapStart(PlayerComponent.instance);
                    }
                }
            }
            // don't move joystick and camera with same touch
            if (lookTouchId == joystick.dragTouchId)
            {
                lookTouchId = -1;
                if (touchedTapComponent != null)
                {
                    touchedTapComponent.TapEnd();
                    touchedTapComponent = null;
                }
            }
            if (touch.fingerId == lookTouchId)
            {
                setAxes = true;
                hAxis.Update(touch.deltaPosition.x * 150f / cam.pixelHeight);
                vAxis.Update(touch.deltaPosition.y * 150f / cam.pixelHeight);
                if ((touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary) &&
                    touchedTapComponent != null)
                {
                    // check for early cancel (tap left component)
                    if (TapRaycast(touch.position, out hit))
                    {
                        TapComponent hitTapComponent = hit.transform.GetComponent <TapComponent>();
                        if (hitTapComponent != touchedTapComponent || hit.distance > touchedTapComponent.maxDistance)
                        {
                            touchedTapComponent.TapEnd();
                            touchedTapComponent = null;
                        }
                    }
                    else
                    {
                        touchedTapComponent.TapEnd();
                        touchedTapComponent = null;
                    }
                }
                if (touch.phase == TouchPhase.Ended && touchedTapComponent != null)
                {
                    touchedTapComponent.TapEnd();
                    touchedTapComponent = null;
                }
                if (touch.phase == TouchPhase.Ended &&
                    (touch.position - lookTouchStart).magnitude / GUIPanel.scaleFactor < DRAG_THRESHOLD)
                {
                    if (TapRaycast(touch.position, out hit))
                    {
                        CarryableComponent hitCarryable = hit.transform.GetComponent <CarryableComponent>();
                        if (hitCarryable != null && hitCarryable.enabled)
                        {
                            if (hitCarryable.IsCarried())
                            {
                                hitCarryable.Throw(PlayerComponent.instance);
                            }
                            else if (hit.distance <= CARRY_DISTANCE)
                            {
                                if (carriedComponent != null && carriedComponent.IsCarried())
                                {
                                    carriedComponent.Drop();
                                }
                                hitCarryable.Carry(PlayerComponent.instance);
                                carriedComponent = hitCarryable;
                            }
                        }
                    }
                }
            }  // end if touch.fingerId == lookTouchId
        }
        if (!setAxes)
        {
            lookTouchId = -1;
            hAxis.Update(0);
            vAxis.Update(0);
        }
    }
Beispiel #11
0
    void Update()
    {
        if (cam == null)
        {
            cam = Camera.current; // sometimes null for a few cycles
            if (cam != null && cam.tag == "DeathCamera")
            {
                cam = null;
            }
        }
        if (cam == null)
        {
            return; // sometimes null for a few cycles
        }
        bool setAxes = false;

        for (int i = 0; i < Input.touchCount; i++)
        {
            Touch touch = Input.GetTouch(i);
            if (touch.phase == TouchPhase.Began && !EventSystem.current.IsPointerOverGameObject(touch.fingerId))
            {
                if (touchedTapComponent != null)
                {
                    touchedTapComponent.TapEnd();
                }
                lookTouchId = touch.fingerId;

                RaycastHit hit;
                if (Physics.Raycast(cam.ScreenPointToRay(touch.position), out hit))
                {
                    TapComponent hitTapComponent = hit.transform.GetComponent <TapComponent>();
                    if (hitTapComponent != null)
                    {
                        touchedTapComponent = hitTapComponent;
                        touchedTapComponent.TapStart(PlayerComponent.instance, hit.distance);
                    }
                }
            }
            // don't move joystick and camera with same touch
            if (lookTouchId == joystick.dragTouchId)
            {
                lookTouchId = -1;
                if (touchedTapComponent != null)
                {
                    touchedTapComponent.TapEnd();
                    touchedTapComponent = null;
                }
            }
            if (touch.fingerId == lookTouchId)
            {
                setAxes = true;
                hAxis.Update(touch.deltaPosition.x * 150f / cam.pixelHeight);
                vAxis.Update(touch.deltaPosition.y * 150f / cam.pixelHeight);
                if (touch.phase == TouchPhase.Ended && touchedTapComponent != null)
                {
                    touchedTapComponent.TapEnd();
                    touchedTapComponent = null;
                }
            }
        }
        if (!setAxes)
        {
            lookTouchId = -1;
            hAxis.Update(0);
            vAxis.Update(0);
        }
    }
Beispiel #12
0
 void UpdateVirtualAxes(Vector2 delta)
 {
     m_horizontalVirtualAxis.Update(delta.x);
     m_verticalVirtualAxis.Update(delta.y);
 }
Beispiel #13
0
 void UpdateVirtualAxes(Vector2 value)
 {
     virtualAxisHorizontal.Update(value.x);
     virtualAxisVertical.Update(value.y);
 }