Beispiel #1
0
    protected void FadeOut()
    {
        /* If still fading in, stop */
        if (!ReferenceEquals(fadeIn, null))
        {
            StopCoroutine(fadeIn);
        }

        AudioSource old = this.GetComponent <AudioSource>();

        StartCoroutine(Fade(old, old.volume, 0f, fadeDuration, true));

        if (owner == this)
        {
            owner = null;
        }
    }
Beispiel #2
0
    private Coroutine fadeIn;                         /* The coroutine fading in the current owner */

    void Start()
    {
        /* A new audio source has spawned. Perform a cross fade */
        DontDestroyOnLoad(this.gameObject);



        /* Begin fading out the previous owner if one exists */
        if (owner != null)
        {
            owner.FadeOut();
        }

        /* Set this as the new owner and begin fading in */
        owner = this;
        AudioSource toPlay    = this.GetComponent <AudioSource>();
        float       endVolume = toPlay.volume;

        toPlay.volume = 0f;
        toPlay.Play();
        fadeIn = StartCoroutine(Fade(toPlay, 0f, endVolume, fadeDuration));
    }
Beispiel #3
0
 public void Start()
 {
     fade = GameObject.FindGameObjectWithTag("Music").GetComponent <CrossFadeAudio>();
 }
Beispiel #4
0
 // Start is called before the first frame update
 void Start()
 {
     fade = GameObject.FindGameObjectWithTag("Music").GetComponent <CrossFadeAudio>();
     fade.CrossFade(menu, 1, 3);
 }