Beispiel #1
0
 void Start()
 {
     try
     {
         status        = FindObjectOfType <PlayerManager>().Status;
         player_ctr    = GameObject.Find("Controller").GetComponent <PlayerController>();
         move_ctr      = GameObject.FindObjectOfType <MoveController>();
         crossAxisdown = move_ctr.gameObject.GetComponent <CrossAxisDown>();
         alchemy_ctr   = GameObject.FindObjectOfType <AlchemyController>();
         alchemyText   = gameObject.GetComponent <AlchemyText>();
         ChooseObj     = gameObject.transform.Find("ThrowChoose").gameObject;
         ChooseObj.SetActive(false);
         ItemFrame    = gameObject.transform.Find("SelectFrame").gameObject;
         PotFrame     = gameObject.transform.Find("AlchemyPotFrame").gameObject;
         mtr_0        = PotFrame.transform.Find("AlchemyPotin/Material/material_0").gameObject.transform.GetChild(0).gameObject;
         mtr_1        = PotFrame.transform.Find("AlchemyPotin/Material/material_1").gameObject.transform.GetChild(0).gameObject;
         AlphaSprite  = Resources.Load <Sprite>("Textures/UI/AlphaImage");
         SuccessPanel = gameObject.transform.Find("Alchemy_Succes").gameObject;
     }
     catch (Exception e)
     {
         Debug.LogWarning(e + "がないよ!");
     }
     nowAlchemyItem = 0;
     nowBox         = 0;
     beforeNowBox   = -1;
     _chooseWindow  = false;
     setItembox();
     setItemImageList();
     StartCreateItemBox();
     Box_item = new GameObject[Itembox.Length];
     ClearJoystickRotation();
     Materials_item.Clear();
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     direc         = Direction.LEFT;
     pManager      = GameObject.Find("PlayerStatus").GetComponent <PlayerManager>();
     PotObject     = FindObjectOfType <PotController>().gameObject;
     rig           = gameObject.transform.parent.GetComponent <Rigidbody2D>();
     player_ctr    = GameObject.Find("Controller").GetComponent <PlayerController>();
     bringctr      = gameObject.transform.parent.GetChild(0).GetComponent <BringCollider>();
     alchemyUI_ctr = GameObject.Find("Canvas/Alchemy_UI").GetComponent <AlchemyUIController>();
     miniMap_ctr   = GameObject.Find("Canvas/MiniMap").GetComponent <MiniMapController>();
     anim_ctr      = gameObject.transform.parent.GetComponent <AnimController>();
     leg_col       = gameObject.transform.parent.GetComponentInChildren <LegCollider>();
     crossAxisDown = gameObject.GetComponent <CrossAxisDown>();
 }