/// <summary> /// Did the application crash on the previous load? /// </summary> public static bool DidCrashOnLastLoad() { #if UNITY_IOS return(CrittercismIOS.DidCrashOnLastLoad()); #elif UNITY_ANDROID return(CrittercismAndroid.DidCrashOnLastLoad()); #else return(false); #endif }
// 유틸 : 크래시 래포트 설정 void SetCrittercism() { #if UNITY_ANDROID UnityEngine.Debug.LogFormat("Crittercism.DidCrashOnLastLoad = {0}", CrittercismAndroid.DidCrashOnLastLoad()); CrittercismAndroid.Init("20fb64bf760d44589b6aefeb6bcb220700555300"); CrittercismAndroid.SetLogUnhandledExceptionAsCrash(true); #elif UNITY_IPHONE || UNITY_IOS UnityEngine.Debug.LogFormat("Crittercism.DidCrashOnLastLoad = {0}", CrittercismIOS.DidCrashOnLastLoad()); CrittercismIOS.Init("7d02af2372694b93b84d75a999dd7dd400555300"); CrittercismIOS.SetLogUnhandledExceptionAsCrash(true); #endif }
// 유틸 : 크래시 래포트 설정 void SetCrittercism() { #if UNITY_EDITOR UnityEngine.Debug.LogFormat("AOS Crittercism : {0}", m_strAppKeyForAOS); UnityEngine.Debug.LogFormat("IOS Crittercism : {0}", m_strAppKeyForIOS); #elif UNITY_ANDROID UnityEngine.Debug.LogFormat("Crittercism.DidCrashOnLastLoad = {0}", CrittercismAndroid.DidCrashOnLastLoad()); CrittercismAndroid.Init(m_strAppKeyForAOS); CrittercismAndroid.SetLogUnhandledExceptionAsCrash(true); #elif UNITY_IPHONE || UNITY_IOS UnityEngine.Debug.LogFormat("Crittercism.DidCrashOnLastLoad = {0}", CrittercismIOS.DidCrashOnLastLoad()); CrittercismIOS.Init(m_strAppKeyForIOS); CrittercismIOS.SetLogUnhandledExceptionAsCrash(true); #endif }
private CrittercismTestGUI() { Debug.Log("DidCrashOnLastLoad: " + CrittercismIOS.DidCrashOnLastLoad()); CrittercismIOS.SetLogUnhandledExceptionAsCrash(true); }