Beispiel #1
0
 public CritterStats(CritterSettings settings)
 {
     for (int i = 0; i < (int)CritterStatType.Count; ++i)
     {
         _values[i] = settings.statValueMax;
     }
 }
Beispiel #2
0
 public Critters(CritterSettings critterSettings, JobManager jobManager)
 {
     m_critterSettings = critterSettings;
     m_jobManager      = jobManager;
     m_critters        = new List <Critter>();
     for (int i = 0; i < 2; ++i)
     {
         AddCritter(new Vector3(-8.0f + i * 1.5f, ShelfPosY.Shelf1, 0));
     }
 }
Beispiel #3
0
 public Critter(int id, Vector3 pos, CritterSettings settings)
 {
     _id            = id;
     _sleepTimer    = 0.0f;
     _sleepDuration = UnityEngine.Random.value * 3f + 1f;
     _tasks         = new List <Task>();
     _sprite        = settings.InstantiateCritterBehaviour(pos, Quaternion.identity);
     _emote         = _sprite.transform.Find("emote").gameObject;
     _stats         = new CritterStats(settings);
     _settings      = settings;
 }