Beispiel #1
0
    //skill at fight vs defender
    float FightScore(Critter defender)
    {
        float off = GetThreatScore();
        float def = defender.GetdefenseThreat();
        float killProb = (off - def) / (2 * (off + def));
        killProb += .5f;

        return killProb;
    }
Beispiel #2
0
    public float GetHunterThreat(Critter defender)
    {
        float ratio = 0;
        float attackerScore = GetThreatScore();
        float defenderScore = defender.GetdefenseThreat();

        ratio = (attackerScore * .5f) / defenderScore;

        ratio *= AptitudeCheck(defender);

        if(ratio < 0){
            ratio = 0;
        }
        if(ratio > 1){
            ratio = 1;
        }

        return ratio;
    }