Beispiel #1
0
        public void ExecuteAgressiveAction(Hero player, Hero enemy)
        {
            SwordmasterWarrior playerOnTurn = (SwordmasterWarrior)player;

            player.Actions.Where(a => a.Name == this.Name).First().SetCooldown(AbilityCooldownConstants.MirrorImageCooldown);
            if (playerOnTurn.CriticalStrike)
            {
                bool isCrit = CriticalChecker.CheckForCrit(player);
                if (isCrit)
                {
                    CriticalPrinter.PrintCritical(player);
                    enemy.TakeDamage(this.Damage);
                }
            }

            enemy.TakeDamage(this.Damage);
        }
Beispiel #2
0
        public void ExecuteAgressiveAction(Hero player, Hero enemy)
        {
            var isCritical = CriticalChecker.CheckForCrit(player);

            if (isCritical)
            {
                CriticalPrinter.PrintCritical(player);
            }

            var isBerserk = HeroTypeChecker.CheckForPassive(player);

            if (isBerserk)
            {
                if (!isCritical)
                {
                    enemy.TakeDamage(this.Damage * 2);
                }
                else
                {
                    enemy.GainArmor(this.Damage * 3);
                }
                BerserkerWarrior warrior = (BerserkerWarrior)player;
                warrior.PassiveDuration--;
                if (warrior.PassiveDuration <= 0)
                {
                    warrior.IsBerserk = false;
                }
            }
            else
            {
                enemy.TakeDamage(this.Damage);
            }

            if (isCritical)
            {
                enemy.TakeDamage(this.Damage);
            }

            Warrior playerOnTurn = (Warrior)player;

            playerOnTurn.GetRageOnHit();
        }
Beispiel #3
0
        public void ExecuteAgressiveAction(Hero player, Hero enemy)
        {
            var isCrit = CriticalChecker.CheckForCrit(player);
            BerserkerWarrior playerOnTurn = (BerserkerWarrior)player;

            player.Actions.Where(a => a.Name == this.Name).First().SetCooldown(AbilityCooldownConstants.WildAxesCooldown);
            if (playerOnTurn.IsBerserk)
            {
                if (isCrit)
                {
                    enemy.TakeDamage(this.Damage * 4);
                    CriticalPrinter.PrintCritical(player);
                }
                else
                {
                    enemy.TakeDamage(this.Damage * 2);
                }

                playerOnTurn.PassiveDuration--;
                if (playerOnTurn.PassiveDuration <= 0)
                {
                    playerOnTurn.IsBerserk = false;
                }
            }
            else
            {
                if (isCrit)
                {
                    enemy.TakeDamage(this.Damage * 2);
                    CriticalPrinter.PrintCritical(player);
                }
                else
                {
                    enemy.TakeDamage(this.Damage);
                }
            }
        }