protected void OnEditorScreenChanged(EditorScreen screen) { if (screen == EditorScreen.Crew) { RemapFillButton(); CrewQueueRoster.HideVacationingCrew(); } else { CrewQueueRoster.RestoreVacationingCrew(); } }
private void onGUILaunchScreenDespawn() { CrewQueueRoster.RestoreVacationingCrew(); }
private void onGUILaunchScreenSpawn(GameEvents.VesselSpawnInfo info) { CrewQueueRoster.HideVacationingCrew(); }