private void Out(string message) { CreatureSpeechPacket.Send( client, "", 0, message, SpeechType.ChannelYellow, ChatChannel.Custom); }
bool ReceivedPlayerSpeechOutgoingPacket(OutgoingPacket packet) { PlayerSpeechPacket p = (PlayerSpeechPacket)packet; if (p.SpeechType == SpeechType.ChannelYellow && p.ChannelId == ChatChannel.Custom) { CreatureSpeechPacket.Send( client, "$", 0, p.Message, SpeechType.ChannelOrange, ChatChannel.Custom); Out(p.Message); return(false); } else { return(true); } }