// Use this for initialization void Start() { pack_renderer = GetComponentInParent <CreaturePackRenderer>(); findNewPos(); pack_renderer.local_time_scale = (int)Random.Range(55, 70); }
// Use this for initialization void Start() { pack_renderer = GetComponentInParent<CreaturePackRenderer>(); findNewPos(); pack_renderer.local_time_scale = (int)Random.Range(55, 70); }