public string GetMissMessage()
        {
            // Give monsters a different attack message
            if (PlayerType.Equals(CreatureEnum.Monster))
            {
                return(AttackerName + " ruins the studying time of " + TargetName + " for "
                       + DamageAmount + " damage!");
            }

            return(AttackerName + " tries to understand " + TargetName + " and fails!");
        }