public static bool HasActiveEmote(this CreatureBoardAsset asset, ActionTimeline actionTimeline)
        {
            CreatureDataV2 _mostRecentCreatureData = asset.GetRecentCreatureData();

            if (_mostRecentCreatureData.ActiveEmoteIds == null)
            {
                return(false);
            }

            return(_mostRecentCreatureData.ActiveEmoteIds.Contains(actionTimeline.ActionTimelineId));
        }