// Use this for initialization void Awake() { s_Instance = this; }
void OnDestroy() { s_Instance = null; }
override public void OnEnter() { base.OnEnter(); creationUI_ = UI.GetComponent <CreationUI> (); }
// Use this for initialization void Awake() { s_Instance = this; }
void OnDestroy() { s_Instance = null; }
override public void OnEnter() { base.OnEnter(); creationUI_ = UI.GetComponent <CreationUI> (); }