public void POP_UP_RESPONSE(string s)
    {
        switch (s)
        {
        case "OK":
            deactivatePopUp();
            break;

        case "Cancel":
            deactivatePopUp();
            break;

        case "ChangeScene":
            deactivatePopUp();
            SceneManager.LoadScene(0);
            break;

        case "SendFriendRequest":
            sendFRScript = GameObject.Find("SceneManager").GetComponent <CreateUserFB>() as CreateUserFB;
            sendFRScript.SendMessage("sendFriendRequests", this.thisFriendRequest);
            break;

        case "RemoveFromFriends":
            sendFRScript = GameObject.Find("SceneManager").GetComponent <CreateUserFB>() as CreateUserFB;
            sendFRScript.SendMessage("removeFromFriends", this.thisFriendRequest);
            break;

        case "AcceptRequesting":
            sendFRScript = GameObject.Find("SceneManager").GetComponent <CreateUserFB>() as CreateUserFB;
            sendFRScript.SendMessage("acceptFromRequesting", this.thisFriendRequest);
            break;

        case "RemoveFromPending":
            sendFRScript = GameObject.Find("SceneManager").GetComponent <CreateUserFB>() as CreateUserFB;
            sendFRScript.SendMessage("removeFromPending", this.thisFriendRequest);
            break;

        case "RemoveRequesting":
            sendFRScript = GameObject.Find("SceneManager").GetComponent <CreateUserFB>() as CreateUserFB;
            sendFRScript.SendMessage("removeFromRequesting", this.thisFriendRequest);
            break;

        default:
            break;
        }
    }