public GameManagerController(GameManagerScope scope, UIManagerService uiManager, CreateUIService createUIService, ClientSiteManagerService clientSiteManagerService, MessageService messageService) { myScope = scope; myUIManager = uiManager; this.createUIService = createUIService; myClientSiteManagerService = clientSiteManagerService; myMessageService = messageService; myScope.Model = new GameManagerModel(); myScope.Visible = true; myClientSiteManagerService.GetGamesByUser(myUIManager.ClientInfo.LoggedInUser.Hash); myClientSiteManagerService.OnGetGamesByUserReceived += OnOnGetGamesByUserReceivedFn; myClientSiteManagerService.OnDeveloperCreateGameReceived += OnDeveloperCreateGameReceivedFn; myClientSiteManagerService.OnDoesGameNameExistReceived += OnDoesGameNameExistReceivedFn; myScope.Model.CreateGame += CreateGameFn; myScope.Model.DeleteGame += DeleteGameFn; myScope.Watch("model.selectedGame", () => { if (myScope.Model.SelectedGame == null) return; createUIService.CreateSingleton<GameEditorScope>(GameEditorController.View, (_scope, elem) => { _scope.Model = new GameEditorModel(); _scope.Model.Game = myScope.Model.SelectedGame; }); if (!scope.Minimized) scope.Minimize(); }); }
public GameTestEditorController(GameTestEditorScope scope, ClientSiteManagerService clientSiteManagerService, ClientDebugManagerService clientDebugManagerService, MessageService messageService, CreateUIService createUIService) { this.scope = scope; myClientSiteManagerService = clientSiteManagerService; this.clientDebugManagerService = clientDebugManagerService; myMessageService = messageService; myCreateUIService = createUIService; this.scope.Visible = false; scope.Model.Log = new List<string>(); this.scope.OnReady += () => { this.scope.SwingAway(SwingDirection.Right, true, null); this.scope.SwingBack(null); }; this.scope.Model.StartGame = StartGameFn; this.scope.Model.DestroyGame = DestroyGameFn; this.scope.Model.GameRunning = false; this.scope.Watch("model.game", () => { this.scope.Model.UpdateStatus = UpdateStatusType.Dirty; }, true); myClientSiteManagerService.OnDeveloperUpdateGameReceived += OnDeveloperUpdateGameReceivedFn; this.scope.Model.UpdateStatus = UpdateStatusType.Synced; this.scope.Model.UpdateGame = UpdateGameFn; clientDebugManagerService.OnGetDebugLog += clientDebugManagerService_OnGetDebugLog; clientDebugManagerService.OnGameStarted += (user, roomModel) => { this.scope.Model.GameRunning = true; this.scope.Model.Room = roomModel; if (this.scope.Model.CodeEditor != null) this.scope.Model.CodeEditor.Scope.Model.Room = roomModel; }; this.scope.Model.DebugCode = () => { this.scope.Model.CodeEditor = myCreateUIService.CreateSingleton<DebugGameCodeScope>(DebugGameCodeController.View, (innerScope, elem) => { innerScope.Model = new DebugGameCodeScopeModel(); innerScope.Model.Game = this.scope.Model.Game; innerScope.Model.Selection = this.scope.Model.Selection; }); }; /* Window.SetTimeout(() => { StartGameFn(); scope.Minimize(); }, 250); */ }
public ActiveLobbyController(ActiveLobbyScope scope, ClientManagerService clientManagerService,CreateUIService createUIService) { myScope = scope; this.clientManagerService = clientManagerService; myCreateUIService = createUIService; myScope.Model.ChatLines = new List<ChatMessageRoomModel>(); myScope.Visible = false; myScope.Model.WindowClosed += () => { myScope.SwingAway(SwingDirection.BottomRight, false, null); clientManagerService.ClientSiteManagerService.LeaveRoom( new LeaveRoomRequest(myScope.Model.Room)); myCreateUIService.CreateSingleton(HomeController.View); myScope.DestroyWindow(); }; myScope.Model.StartGame += () => { clientManagerService.ClientSiteManagerService.StartGame(new StartGameRequest()); }; clientManagerService.ClientGameManagerService.OnGameStarted += (user, room) => { myCreateUIService.Create(GameController.View); //UIWindow.Height = 200; }; myScope.Model.SendChatMessage += () => { if (myScope.Model.CurrentChatMessage.Trim() == string.Empty) return; clientManagerService.ClientChatManagerService.SendChatMessage( new SendChatMessageModel(myScope.Model.CurrentChatMessage.Trim())); myScope.Model.CurrentChatMessage = ""; }; clientManagerService.ClientSiteManagerService.OnGetRoomInfoReceived += GetRoomInfo; clientManagerService.ClientChatManagerService.OnGetChatLines += GetChatLines; clientManagerService.ClientChatManagerService.OnGetChatInfo += GetChatInfo; myScope.OnReady = () => { myScope.SwingAway(SwingDirection.BottomRight, true, null); PopulateGameRoom(myScope.Model.Room); myScope.SwingBack(null); }; }
public GameEffectsEditorController(GameEffectsEditorScope scope, CreateUIService createUIService) { myScope = scope; this.createUIService = createUIService; var effectTypes = new List<EffectType>(); effectTypes.Add(EffectType.Bend); effectTypes.Add(EffectType.Highlight); effectTypes.Add(EffectType.Rotate); effectTypes.Add(EffectType.StyleProperty); scope.Visible = true; myScope.Model.EffectTypes = effectTypes; myScope.Model.NewEffectType = EffectType.Bend; myScope.Model.NewEffectName = ""; myScope.Model.AddEffect = AddEffectFn; myScope.Model.RemoveEffect = RemoveEffectFn; myScope.Watch("model.selection.selectedEffect", () => { if (myScope.Model.Selection.SelectedEffect != null) { } }); var effectTesterUI = createUIService.CreateSingleton<EffectTesterControllerScope>(EffectTesterController.View, (_scope, elem) => { _scope.Model = new EffectTesterControllerScopeModel(); _scope.Model.Game = myScope.Model.Game; _scope.Model.Selection = myScope.Model.Selection; }); myScope.OnClose += effectTesterUI.Destroy; }
public GameLayoutEditorController(GameLayoutEditorScope scope, ClientSiteManagerService clientSiteManagerService, MessageService messageService, CreateUIService createUIService) { myScope = scope; myClientSiteManagerService = clientSiteManagerService; myMessageService = messageService; myCreateUIService = createUIService; myScope.Visible = true; myScope.Model.ToggleGrid = ToggleGridFn; myScope.Model.ToggleCards = ToggleCardsFn; myScope.Model.AddText = AddTextFn; myScope.Model.AddArea = AddAreaFn; myScope.Model.AddSpace = AddSpaceFn; myScope.Model.RemoveArea = RemoveAreaFn; myScope.Model.RemoveSpace = RemoveSpaceFn; myScope.Model.RemoveText = RemoveTextFn; myScope.Model.OpenScenarios = OpenScenariosFn; myScope.Model.Selection.SelectedLayoutPiece = SelectedGameLayoutPiece.None; myScope.Watch("model.selection.selectedSpace", () => { if (myScope.Model.Selection.SelectedSpace == null) return; myScope.Model.Selection.SelectedText = null; myScope.Model.Selection.SelectedArea = null; myScope.Model.Selection.SelectedLayoutPiece = SelectedGameLayoutPiece.Space; myScope.Model.Selection.SelectedCard = null; }); myScope.Watch("model.selection.selectedText", () => { if (myScope.Model.Selection.SelectedText == null) return; myScope.Model.Selection.SelectedSpace = null; myScope.Model.Selection.SelectedArea = null; myScope.Model.Selection.SelectedLayoutPiece = SelectedGameLayoutPiece.Text; }); myScope.Watch("model.selection.selectedArea", () => { if (myScope.Model.Selection.SelectedArea == null) return; myScope.Model.Selection.SelectedText = null; myScope.Model.Selection.SelectedSpace = null; myScope.Model.Selection.SelectedLayoutPiece = SelectedGameLayoutPiece.Area; }); myScope.Watch("model.game", () => { myScope.Model.UpdateStatus = UpdateStatusType.Dirty; }, true); myClientSiteManagerService.OnDeveloperUpdateGameReceived += OnDeveloperUpdateGameReceivedFn; myScope.Model.UpdateStatus = UpdateStatusType.Synced; myScope.Model.UpdateGame = UpdateGameFn; var testgame = myCreateUIService.CreateSingleton<TestGameControllerScope>(TestGameController.View, (_scope, elem) => { _scope.Model = new TestGameControllerScopeModel(); _scope.Model.Game = myScope.Model.Game; _scope.Model.Selection = myScope.Model.Selection; }); myScope.OnClose += () => { testgame.Destroy(); if (scenario != null) { scenario.Destroy(); } }; }
public GameController(GameControllerScope scope, ClientGameManagerService clientGameManagerService, GameContentManagerService gameContentManagerService, CreateUIService createUIService) { this.scope = scope; myClientGameManagerService = clientGameManagerService; myGameContentManagerService = gameContentManagerService; this.createUIService = createUIService; /* effectManager.Effects =new List<GameEffectModel>(); effectManager.Effects.Add(GameEffectsEditorController.makeEffect("bend", EffectType.Bend)); */ /* myClientGameManagerService.OnAskQuestion += (user, gameSendAnswerModel) => { PageHandler.QuestionUI.Load(gameSendAnswerModel); //alert(JSON.stringify(data)); PageHandler.TimeTracker.EndTime = new DateTime(); var time = PageHandler.TimeTracker.EndTime - PageHandler.TimeTracker.StartTime; PageHandler. DebugUI.lblHowFast.Text = ( "how long: " + time ); }; */ myClientGameManagerService.OnAskQuestion+= (user, gameSendAnswerModel) => { createUIService.CreateSingleton<QuestionScope>(QuestionController.View, (myScope, elem) => { myScope.Model = new QuestionScopeModel(); myScope.Model.Question = gameSendAnswerModel.Question; myScope.Model.Answers = gameSendAnswerModel.Answers; myScope.Model.SelectedAnswer = gameSendAnswerModel.Answers[0]; }); }; var addRule = (new Func<Element, Action<string, JsDictionary<string, object>>>(style => { var document = (dynamic)Window.Document; var sheet = document.head.appendChild(style).sheet; return (selector, css) => { var propText = Keys(css).Map((p) => { return p + ":" + css[p]; }).Join(";"); sheet.insertRule(selector + "{" + propText + "}", sheet.cssRules.length); }; }))(Document.CreateElement("style")); for (int i = 0; i < 4; i++) { for (int j = 0; j < 13; j++) { addRule(".card" + i+ "-" + j+ "", new JsDictionary<string, object>()); addRule(".card" + i+ "-" + j+ "::before", new JsDictionary<string, object>()); addRule(".card" + i+ "-" + j+ "::after", new JsDictionary<string, object>()); } } addRule(".card" + -1 + "-" + -1 + "", new JsDictionary<string, object>()); addRule(".card" + -1 + "-" + -1 + "::before", new JsDictionary<string, object>()); addRule(".card" + -1 + "-" + -1 + "::after", new JsDictionary<string, object>()); myClientGameManagerService.OnUpdateState += (user, update) => { var data = Json.Parse<GameCardGame>( new Compressor().DecompressText(update)); bool create = scope.MainArea == null; scope.MainArea = data; if (create) { scope.Scale = new Point(jQuery.Window.GetWidth() / (double)scope.MainArea.Size.Width * .9, ((jQuery.Window.GetHeight()) / (double)scope.MainArea.Size.Height) * .9); foreach (var space in scope.MainArea.Spaces) { addRule(".space" + space.Name, new JsDictionary<string, object>()); addRule(".space" + space.Name + "::before", new JsDictionary<string, object>()); addRule(".space" + space.Name + "::after", new JsDictionary<string, object>()); } } scope.Apply(); myGameContentManagerService.Redraw(); }; jQuery.Window.Bind("resize", (a) => { scope.Scale = new Point(jQuery.Window.GetWidth() / (double)scope.MainArea.Size.Width * .9, ((jQuery.Window.GetHeight()) / (double)scope.MainArea.Size.Height) * .9); scope.Apply(); }); myClientGameManagerService.OnGameOver += (user, room) => { //alert(JSON.stringify(data)); }; scope.MainArea = null; //new Action<string,JsDictionary<string,object>>() /* scope.MoveCard = () => { for (var i = 0; i < 1; i++) { CardGameCard card = null; while (card == null) { var pile = scope.MainArea.Spaces.RandomElement().Pile; card = pile.Cards.RandomElement(); var _pile = scope.MainArea.Spaces.RandomElement(); if (card != null && _pile != null) { card.Appearance.EffectNames.Remove("bend"); if (_pile.Name.StartsWith("User")) { card.Appearance.EffectNames.Add("bend"); } pile.Cards.Remove(card); _pile.Pile.Cards.Add(card); } } } }; scope.AnimateCard = () => { for (var i = 0; i < 1; i++) { CardGameCard card = null; while (card == null) { var pile = scope.MainArea.Spaces.RandomElement().Pile; card = pile.Cards.RandomElement(); var _pile = scope.MainArea.Spaces.RandomElement(); if (card != null && _pile != null) { var css = string.Format(".card{0}-{1}", card.Type, card.Value); var clone = jQueryApi.jQuery.Select(css).FuckingClone(); var space = jQuery.Select(string.Format(".space{0}", _pile.Name)); var off = space.GetOffset(); clone.CSS("z-index", 1000); JsDictionary ops = new JsDictionary(); ops["left"] = off.Left + space.GetWidth() / 2 - 71 / 2; ops["top"] = off.Top + space.GetHeight() / 2 - 96 / 2; ops["rotate"] = "0deg"; pile.Cards.Remove(card); clone.Animate(ops, 700, (EffectEasing)(dynamic)("easeInOutQuart"), () => { card.Appearance.EffectNames.Remove("bend"); if (_pile.Name.StartsWith("User")) { card.Appearance.EffectNames.Add("bend"); } clone.Remove(); _pile.Pile.Cards.Add(card); scope.Apply(); }); } } } };*/ }
public DebugGameController(DebugGameControllerScope scope, ClientDebugManagerService clientDebugManagerService, GameContentManagerService gameContentManagerService, CreateUIService createUIService) { this.scope = scope; myClientDebugManagerService = clientDebugManagerService; myGameContentManagerService = gameContentManagerService; this.createUIService = createUIService; scope.GameModel = new DebugGameModel(); CreatedUI<QuestionScope> lastQuestion = null; myClientDebugManagerService.OnAskQuestion += (user, gameSendAnswerModel) => { lastQuestion = createUIService.CreateSingleton<QuestionScope>(DebugQuestionController.View, (myScope, elem) => { myScope.Model = new QuestionScopeModel(); myScope.Model.Question = gameSendAnswerModel.Question; myScope.Model.Answers = gameSendAnswerModel.Answers; myScope.Model.SelectedAnswer = gameSendAnswerModel.Answers[0]; }); }; scope.OnDestroy += () => { if (lastQuestion != null) { lastQuestion.Destroy(); } }; /* effectManager.Effects =new List<GameEffectModel>(); effectManager.Effects.Add(GameEffectsEditorController.makeEffect("bend", EffectType.Bend)); */ /* myClientDebugManagerService.OnAskQuestion += (user, gameSendAnswerModel) => { PageHandler.QuestionUI.Load(gameSendAnswerModel); //alert(JSON.stringify(data)); PageHandler.TimeTracker.EndTime = new DateTime(); var time = PageHandler.TimeTracker.EndTime - PageHandler.TimeTracker.StartTime; PageHandler. DebugUI.lblHowFast.Text = ( "how long: " + time ); }; */ var sheet = ClientHelpers.CreateCSSSheet(); for (int i = 0; i < 4; i++) { for (int j = 0; j < 13; j++) { ClientHelpers.AddCSSRule(sheet, ".card" + i + "-" + j + "", new JsDictionary<string, object>()); ClientHelpers.AddCSSRule(sheet, ".card" + i + "-" + j + "::before", new JsDictionary<string, object>()); ClientHelpers.AddCSSRule(sheet, ".card" + i + "-" + j + "::after", new JsDictionary<string, object>()); } } ClientHelpers.AddCSSRule(sheet, ".card" + -1 + "-" + -1 + "", new JsDictionary<string, object>()); ClientHelpers.AddCSSRule(sheet, ".card" + -1 + "-" + -1 + "::before", new JsDictionary<string, object>()); ClientHelpers.AddCSSRule(sheet, ".card" + -1 + "-" + -1 + "::after", new JsDictionary<string, object>()); var spaceLookups = new JsDictionary<string, DebugSpace>(); myClientDebugManagerService.OnUpdateState += (user, update) => { GoodConsole.Time("Render"); var data = Json.Parse<GameCardGame>(new Compressor().DecompressText(update)); bool create = scope.GameModel.MainArea == null; scope.GameModel.MainArea = data; if (create) { scope.GameModel.Scale = new Point(jQuery.Window.GetWidth()/(double) scope.GameModel.MainArea.Size.Width*.9, ((jQuery.Window.GetHeight())/(double) scope.GameModel.MainArea.Size.Height)*.9); foreach (var cardGameTableSpace in scope.GameModel.MainArea.Spaces) { ClientHelpers.AddCSSRule(sheet, ".space" + cardGameTableSpace.Name + "", new JsDictionary<string, object>()); ClientHelpers.AddCSSRule(sheet, ".space" + cardGameTableSpace.Name + "::before", new JsDictionary<string, object>()); ClientHelpers.AddCSSRule(sheet, ".space" + cardGameTableSpace.Name + "::after", new JsDictionary<string, object>()); } } scope.GameModel.Spaces = scope.GameModel.MainArea.Spaces.Map(space => { DebugSpace debugSpace = spaceLookups[space.Name] ?? (spaceLookups[space.Name] = new DebugSpace()); debugSpace.GameSpace = space; return debugSpace; }); scope.Broadcast("spaceUpdated"); scope.Apply(); GoodConsole.TimeEnd("Render"); // myGameContentManagerService.Redraw(); }; jQuery.Window.Bind("resize", (a) => { scope.GameModel.Scale = new Point(jQuery.Window.GetWidth()/(double) scope.GameModel.MainArea.Size.Width*.9, ((jQuery.Window.GetHeight())/(double) scope.GameModel.MainArea.Size.Height)*.9); scope.Broadcast("redraw"); scope.Apply(); }); myClientDebugManagerService.OnGameStarted += (user, room) => { //alert(JSON.stringify(data)); }; myClientDebugManagerService.OnGameOver += (user, room) => { //alert(JSON.stringify(data)); }; scope.GameModel.MainArea = null; //new Action<string,JsDictionary<string,object>>() /* scope.MoveCard = () => { for (var i = 0; i < 1; i++) { CardGameCard card = null; while (card == null) { var pile = scope.MainArea.Spaces.RandomElement().Pile; card = pile.Cards.RandomElement(); var _pile = scope.MainArea.Spaces.RandomElement(); if (card != null && _pile != null) { card.Appearance.EffectNames.Remove("bend"); if (_pile.Name.StartsWith("User")) { card.Appearance.EffectNames.Add("bend"); } pile.Cards.Remove(card); _pile.Pile.Cards.Add(card); } } } }; scope.AnimateCard = () => { for (var i = 0; i < 1; i++) { CardGameCard card = null; while (card == null) { var pile = scope.MainArea.Spaces.RandomElement().Pile; card = pile.Cards.RandomElement(); var _pile = scope.MainArea.Spaces.RandomElement(); if (card != null && _pile != null) { var css = string.Format(".card{0}-{1}", card.Type, card.Value); var clone = jQueryApi.jQuery.Select(css).FuckingClone(); var space = jQuery.Select(string.Format(".space{0}", _pile.Name)); var off = space.GetOffset(); clone.CSS("z-index", 1000); JsDictionary ops = new JsDictionary(); ops["left"] = off.Left + space.GetWidth() / 2 - 71 / 2; ops["top"] = off.Top + space.GetHeight() / 2 - 96 / 2; ops["rotate"] = "0deg"; pile.Cards.Remove(card); clone.Animate(ops, 700, (EffectEasing)(dynamic)("easeInOutQuart"), () => { card.Appearance.EffectNames.Remove("bend"); if (_pile.Name.StartsWith("User")) { card.Appearance.EffectNames.Add("bend"); } clone.Remove(); _pile.Pile.Cards.Add(card); scope.Apply(); }); } } } };*/ }