private void Awake() { m_playerPool = GetComponent <CreatePool>(); m_ParabolaRoot = GetComponentInChildren <CobaltBulletParabolaRoot>(); }
private void Start() { m_SpecialEffect = GameObject.FindObjectOfType <CreatePool>(); }
private void Start() { m_PlayerPool = m_PlayerController.m_PlayerPool; m_SpecialEffect = GameObject.FindObjectOfType <ParticlePool>(); }