Beispiel #1
0
 private void Awake()
 {
     m_playerPool   = GetComponent <CreatePool>();
     m_ParabolaRoot = GetComponentInChildren <CobaltBulletParabolaRoot>();
 }
Beispiel #2
0
 private void Start()
 {
     m_SpecialEffect = GameObject.FindObjectOfType <CreatePool>();
 }
    private void Start()
    {
        m_PlayerPool = m_PlayerController.m_PlayerPool;

        m_SpecialEffect = GameObject.FindObjectOfType <ParticlePool>();
    }