public void Update() { if (Input.GetKeyDown(KeyCode.Space)) { var shouldContinue = Enumerator.MoveNext(); var convertedPath = Pathfinder.Path .Select(item => item.Position.ToVector3XZ()) .ToArray(); Line.DrawLine(convertedPath); if (!shouldContinue) { Debug.Log("Finished.."); } } if (Input.GetKeyDown(KeyCode.R)) { SceneManager.LoadScene(0); } if (Input.GetKeyDown(KeyCode.E)) { StartCoroutine("WalkerAutomatic"); } if (Input.GetKeyDown(KeyCode.S)) { RepeatedWalker(RepeatedWalkerRepeats); } if (Input.GetKeyDown(KeyCode.A)) { StartToGeneratePath(); var tryCount = 0; while (Pathfinder.PathLength != 9) { if (tryCount++ > 1000) { Debug.LogWarning("Failed."); break; } QuickWalker(); } Debug.Log("Tries: " + tryCount); } }
// Update is called once per frame void Update() { if (Input.GetMouseButton(0)) { Vector2 mousePos2D = new Vector2(Input.mousePosition.x, Input.mousePosition.y); Vector2 dir = Vector2.zero; RaycastHit2D hit = Physics2D.Raycast(mousePos2D, dir); if (hit != null && hit.collider != null) { tempDragObject = hit.transform.gameObject; //hit.transform.position = mousePos2D; hit.transform.Find("Coord").GetComponent <TextMeshProUGUI>().text = mousePos2D.ToString(); var dotsPos = dots.Select(item => item.gameObject.transform.position).ToArray(); line.DrawLine(dotsPos); } if (tempDragObject != null) { tempDragObject.transform.position = mousePos2D; } } if (Input.GetMouseButtonUp(0)) { tempDragObject = null; FindTriangleLefttoRight(); } }