private void CreateGameImpl(CreateGameReq req, CreateGameResp resp)
        {
            Team     owner    = Server.TeamRegistry.GetTeam(req.Auth.TeamName);
            GameInfo gameInfo = Server.GameManager.CreateGame(owner);

            resp.GameInfo = new EnGameInfo(gameInfo);
        }
Beispiel #2
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        public async Task <Game.AdminClient.Models.Game> CreateGameAsync()
        {
            using (var adminService = new AdminServiceClient(new BasicHttpBinding(), new EndpointAddress(ConnectionData.Url)))
            {
                int sequenceNumber = SequenceNumber;

                var createGameReq = new CreateGameReq
                {
                    Auth = new ReqAuth
                    {
                        ClientName     = ConnectionData.Username,
                        TeamName       = ConnectionData.TeamName,
                        SessionId      = _sessionId,
                        SequenceNumber = sequenceNumber,
                        AuthCode       =
                            GetAuthCode(string.Format("{0}:{1}:{2}:{3}{4}", ConnectionData.TeamName, ConnectionData.Username,
                                                      _sessionId, sequenceNumber, ConnectionData.Password)),
                    },
                };

                _stopwatch.Start();

                var createGameResp = await adminService.CreateGameAsync(createGameReq);

                _stopwatch.Stop();
                LastCallTime = _stopwatch.ElapsedMilliseconds;
                _stopwatch.Reset();

                if (createGameResp.Status != "OK")
                {
                    throw new Exception(createGameResp.Message);
                }

                return(new Models.Game
                {
                    GameId = createGameResp.GameInfo.GameId,
                    Label = createGameResp.GameInfo.Label,
                    State = createGameResp.GameInfo.State,
                });
            }
        }
 public CreateGameResp CreateGame(CreateGameReq req)
 {
     return(HandleServiceCall(req, new CreateGameResp(), CreateGameImpl));
 }