Beispiel #1
0
        /// <summary>
        /// Creates files that will contain modded information
        /// </summary>
        private void MakeModContainers()
        {
            foreach (var datName in Info.ModDatDict)
            {
                var datPath = string.Format(Info.datDir, datName.Key, datName.Value);

                if (!File.Exists(datPath))
                {
                    CreateDat.MakeDat();
                    CreateDat.ChangeDatAmounts();
                }
            }

            if (Properties.Settings.Default.Modlist_Directory.Equals(""))
            {
                string md = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + "/TexTools/TexTools.modlist";
                Properties.Settings.Default.Modlist_Directory = md;
                Properties.Settings.Default.Save();
            }

            if (!File.Exists(Properties.Settings.Default.Modlist_Directory))
            {
                CreateDat.CreateModList();
            }
        }
Beispiel #2
0
        /// <summary>
        /// Creates files that will contain modded information
        /// </summary>
        private void MakeModContainers()
        {
            if (!File.Exists(Info.modDatDir))
            {
                CreateDat.MakeDat();
                CreateDat.ChangeDatAmounts();
            }

            if (!File.Exists(Info.modListDir) && Properties.Settings.Default.Mod_List == 0)
            {
                CreateDat.CreateModList();
            }
        }
Beispiel #3
0
 /// <summary>
 /// Creates files that will contain modded information
 /// </summary>
 private void MakeModContainers()
 {
     foreach (var datName in Info.ModDatDict)
     {
         var datPath = string.Format(Info.datDir, datName.Key, datName.Value);
         if (!File.Exists(datPath))
         {
             CreateDat.MakeDat();
             CreateDat.ChangeDatAmounts();
         }
     }
     if (!File.Exists(Info.modListDir))
     {
         CreateDat.CreateModList();
     }
 }
        /// <summary>
        /// Creates files that will contain modded information
        /// </summary>
        private void MakeModContainers()
        {
            var ffxivDir = new DirectoryInfo(Properties.Settings.Default.FFXIV_Directory);

            var newModListDirectory = new DirectoryInfo(Path.Combine(ffxivDir.Parent.Parent.FullName, "XivMods.json"));

            if (Properties.Settings.Default.Modlist_Directory.Equals(""))
            {
                string md = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + "/TexTools/TexTools.modlist";
                Properties.Settings.Default.Modlist_Directory = md;
                Properties.Settings.Default.Save();
            }

            if (!File.Exists(Properties.Settings.Default.Modlist_Directory))
            {
                CreateDat.CreateModList();
            }

            if (File.Exists(newModListDirectory.FullName))
            {
                FlexibleMessageBox.Show("You are using an older version of TexTools.\n\n" +
                                        "Importing with this version may cause issues.", "Conflicting Versions", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                return;
            }


            foreach (var datName in Info.ModDatDict)
            {
                var datPath = string.Format(Info.datDir, datName.Key, datName.Value);

                if (!File.Exists(datPath))
                {
                    CreateDat.MakeDat();
                    CreateDat.ChangeDatAmounts();
                }
            }
        }