Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     transition = false;
     Ball       = GameObject.Find("CreateBall");
     createBall = Ball.GetComponent <CreateBall>();
     Debug.Log(createBall.name);
     //Debug.Log(LoadData());
     //if()
     //BallCreateNum = SceneSystem.StartBall;
 }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     obj    = GameObject.Find("CreateBall");
     script = obj.GetComponent <CreateBall>();
     Debug.Log(obj.name);
 }