Beispiel #1
0
    public void Start()
    {
        this.slashSe      = gameObject.AddComponent <AudioSource>();
        this.slashSe.clip = this.slashclip;

        for (int i = 0; i < (int)SkillType.MAX; ++i)
        {
            quantity[i] = 0;
        }
        animObj = playBackObj.GetComponent <CreateAnim>();
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        gun.GetComponent <SpriteRenderer>().enabled = false;
        this.rockonTarget = null;
        isTrigger         = false;
        dir       = 1;
        speed     = 1.5f;
        time      = MAXTIME;
        createObj = attackObj.GetComponent <CreateAnim>();

        this.audioSource = this.gameObject.AddComponent <AudioSource>();
        this.audioSource.spatialBlend = 0.0f;
        this.audioSource.volume       = 0.6f;
    }