// Use this for initialization void Start() { pauseBtn.SetActive(false); ContBtn.SetActive(false); goldIcon.SetActive(false); creatEnemy = gameManager.GetComponent <CreatEnemy>(); player = playerManager.GetComponent <Player>(); }
// Use this for initialization void Start() { playerScale = transform.localScale.x; playerAnin = GetComponentInChildren <Animator>(); creatEnemy = gameManager.GetComponent <CreatEnemy>(); ItensLoading(); ExtraLifeControl(); ShieldControl(); PowerDestructionControl(); }