Beispiel #1
0
        public void ConstructorCheck()
        {
            int            size          = 7;
            Position       robotpos      = new Position(1, 1);
            ulong          time          = 0;
            RobotDirection robotdir      = RobotDirection.UP;
            FieldType      fieldOnBot    = FieldType.NO_WALL;
            int            timeleftcrazy = 8;

            CrazyBotInfo  gameInfo  = new CrazyBotInfo(size, robotpos, time, robotdir, fieldOnBot, timeleftcrazy);
            CrazyBotModel gameModel = new CrazyBotModel();

            gameModel.newGame(7, gameInfo);
            Assert.AreEqual(gameModel.getRobotPos(), gameInfo.robot);
            Assert.AreEqual(gameModel.getSize(), 7);
            Assert.AreEqual(gameInfo.size, 7);

            CrazyBotInfo gameInfo11 = new CrazyBotInfo(11, robotpos, time, robotdir, fieldOnBot, timeleftcrazy);

            gameModel.newGame(11, gameInfo11);
            Assert.AreEqual(gameModel.getRobotPos(), gameInfo11.robot);
            Assert.AreEqual(gameModel.getSize(), 11);
            Assert.AreEqual(gameInfo11.size, 11);

            for (int i = 0; i < 10; i++)
            {
                int prev = gameModel.getTime();
                gameModel.AdvanceTime(this, new System.EventArgs());
                if (gameModel.isInGame())
                {
                    Assert.IsTrue(prev < gameModel.getTime());
                }
            }
        }
Beispiel #2
0
        private void gameOver(object obj, EventArgs e)
        {
            void update()
            {
                foreach (var btn in buttons)
                {
                    btn.Enabled = false;
                }
                boardGrid.Visible = false;
                MessageBox.Show("Congrats! You win this game in: " + TimeSpan.FromSeconds(model.getTime()).ToString("mm':'ss"));
                statusBar.Text = "No game is in progress";

                pause.Enabled = false;
                play.Enabled  = false;
                save.Enabled  = false;
                load.Enabled  = true;
            }

            if (boardGrid.InvokeRequired)
            {
                boardGrid.Invoke(new MethodInvoker(delegate
                {
                    update();
                }));
            }
            else
            {
                update();
            }
        }