/// <summary>
 /// Transitions the GameObject to a position relative to its current position.
 /// </summary>
 /// <param name="targetPosition">The desired offset from the GameObject's current position.</param>
 /// <param name="duration">The duration of the transition.</param>
 /// <param name="easing">Easing function that the transition should follow.</param>
 /// <param name="cubicBezier">If using Easing.Custom, this is the cubic bezier curve that defines the easing function, in the format P0,P1,P2,P3.</param>
 public static void SetRelativePosition(this GameObject gameObject, Vector3 targetPosition, float duration = Defaults._duration, Easing easing = Defaults._easing, string cubicBezier = Defaults._cubicBezier)
 {
     CrayonRouter.TweenPosition(gameObject, targetPosition, duration, easing, false, true, cubicBezier);
 }