// Use this for initialization void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); cutscene = GameObject.FindWithTag("Spawn"); crashed = cutscene.GetComponent <Crashland>(); spawnCheck = new Vector3(-1.5f, 1.5f, 0); position = transform.position; if (spriteRenderer.flipX) { position.x -= 0.2f; } else if (!spriteRenderer.flipX) { position.x += 0.2f; } consumable = Instantiate(item, position, transform.rotation); if (consumable.gameObject.name == "Power(Clone)") { consumable.gameObject.name = "Power"; } ItemFloat dropping = consumable.GetComponent <ItemFloat>(); dropping.dropTime = 2; dropping.dropStrength = Vector2.down * 10; dropping.dropped = false; }
// Use this for initialization void Start() { cam = GetComponent <Cinemachine.CinemachineVirtualCamera>(); cutscene = GameObject.FindWithTag("Spawn"); crashed = cutscene.GetComponent <Crashland>(); spawnCheck = new Vector3(-1.5f, 1.5f, 0); }
// Use this for initialization void Start() { falling = GameObject.FindWithTag("Spawn"); crash = falling.GetComponent <Crashland>(); animator = GetComponent <Animator>(); spawnCheck = new Vector3(-1.5f, 1.5f, 0); }
// Use this for initialization void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); rb2d = GetComponent <Rigidbody2D>(); falling = GameObject.FindWithTag("Spawn"); crash = falling.GetComponent <Crashland>(); animator = GetComponent <Animator>(); spawnCheck = new Vector3(-1.5f, 1.5f, 0); }
// Use this for initialization void Start() { rb2d = GetComponent <Rigidbody2D>(); playerscene = GameObject.FindWithTag("Spawn"); cutscene = playerscene.GetComponent <Crashland>(); animator = GetComponent <Animator>(); spriteRenderer = GetComponent <SpriteRenderer>(); bc2d = GetComponent <BoxCollider2D>(); spawnCheck = new Vector3(-1.5f, 1.5f, 0); }
// Use this for initialization void Start() { animator = GetComponent <Animator>(); bc2d = GetComponent <BoxCollider2D>(); rb2d = GetComponent <Rigidbody2D>(); spriteRenderer = GetComponent <SpriteRenderer>(); cutscene = GameObject.FindWithTag("Spawn"); crashed = cutscene.GetComponent <Crashland>(); spawnCheck = new Vector3(-1.5f, 1.5f, 0); hp = 1; spotted = false; throwFork = false; }
// Use this for initialization void Start() { playerscene = GameObject.FindWithTag("Spawn"); cutscene = playerscene.GetComponent <Crashland>(); //pc = GameObject.FindWithTag("Player"); spriteRenderer = GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); rb2d = GetComponent <Rigidbody2D>(); bc2d = GetComponent <BoxCollider2D>(); hp = GetComponent <EnemyHealth>(); spottedPlayer = false; idle = false; spawnPosition = transform.position; spawnCheck = new Vector3(-1.5f, 1.5f, 0); }
// Use this for initialization void Start() { cutscene = GameObject.FindWithTag("Spawn"); crashed = cutscene.GetComponent <Crashland>(); spawnCheck = new Vector3(-1.5f, 1.5f, 0); }