public void Init(Crab targetCrab) { renderer = transform.GetComponentInChildren <Renderer>(); targetCrabScript = targetCrab; targetCrabTrans = targetCrab.transform; StartCoroutine(Move()); }
public void HiddenCrabsShouldNotEatOthers() { var crab1 = new Crab { Name = "Alfonz", Size = Animal.AnimalSize.Big, IsHidden = true }; var crab2 = new Crab { Name = "Billy", Size = Animal.AnimalSize.Small }; tank.AddAnimal(crab1); tank.AddAnimal(crab2); tank.StartGameofLife(); var expected = new List <Animal> { new Crab { Name = crab1.Name, Size = crab1.Size, IsDead = false, IsHidden = true }, new Crab { Name = crab2.Name, Size = crab2.Size, IsDead = false } }; tank.Animals.Should().Equal(expected); }
/// <summary> /// Creation of Invader's object /// They will be displayed in a range of n ennemies /// </summary> private void CreateInvaders() { int row = Engine.MAX_ROW_INVADERS; // The number of row of invaders (default : 6) int column = Engine.MAX_COLUMN_INVADERS; // The number of column of invaders (default : 10) engine.CurrentCloserRow = row; // The row which ship are closer Engine.MAX_INVADER_MOVE = Program.Width - (column * Engine.SPACE_BETWEEN_INVADER); int basePositionX = 1; //((width / 2) - (nRow + SPACE_BETWEEN_INVADER)); // position horizontale de base du bloc d'invaders default : 1 or 2 int basePositionY = 8; // position verticale de base du bloc d'invaders default : 8 for (int x = 0; x < row; x++) { for (int y = 0; y < column; y++) { // Create new Crab (Invader object) Crab crab = new Crab(); crab.SetX(basePositionX + (Engine.SPACE_BETWEEN_INVADER * y)); crab.SetY(basePositionY + (Engine.SPACE_BETWEEN_INVADER * x)); crab.Row = x + 1; crab.Column = y + 1; Model.Invaders.Add(crab); } } }
public void BiggerCrabsShouldEatSmallerOnes() { var crab1 = new Crab { Name = "Alfonz", Size = Animal.AnimalSize.Big }; var crab2 = new Crab { Name = "Billy", Size = Animal.AnimalSize.Small }; tank.AddAnimal(crab1); tank.AddAnimal(crab2); tank.StartGameofLife(); var expected = new List <Animal> { new Crab { Name = crab1.Name, Size = crab1.Size, IsDead = false }, new Crab { Name = crab2.Name, Size = crab2.Size, IsDead = true } }; tank.Animals.Should().Equal(expected); }
public void FishesEatOnlySmallCrabs(Animal.AnimalSize crabSize, bool isDead) { var fish = new Fish { Name = "Alfonz", Size = Animal.AnimalSize.Big }; var crab = new Crab { Name = "Billy", Size = crabSize }; tank.AddAnimal(fish); tank.AddAnimal(crab); tank.StartGameofLife(); var expected = new List <Animal> { new Fish { Name = fish.Name, Size = fish.Size, IsDead = false }, new Crab { Name = crab.Name, Size = crab.Size, IsDead = isDead } }; tank.Animals.Should().Equal(expected); }
public void DetachCrab(Crab crab) { if (attachedCrabs.Contains(crab)) { attachedCrabs.Remove(crab); shell.UpdateCrabVisuals(attachedCrabs.Count); } }
public void New_crab_should_be_assigned_with_default_property_values() { var crab = new Crab(); crab.Id.ShouldBe(default(int)); crab.Name.ShouldBeNull(); crab.Weight.ShouldBe(default(double)); }
public bool AttachCrab(Crab crab) { if (!attachedCrabs.Contains(crab) && attachedCrabs.Count < maxCrabs) { attachedCrabs.Add(crab); shell.UpdateCrabVisuals(attachedCrabs.Count); return(true); } return(false); }
private void Start() { crab = FindInParent <Crab>(transform); joints = GetComponentsInChildren <Joint>(); if (target == null) { target = new GameObject("Target-" + name).AddComponent <SlerpingPoint>(); target.transform.position = ClosePoint; } }
public IActionResult Crab(Crab newCrab) { if (ModelState.IsValid) { _context.Crabs.Add(newCrab); _context.SaveChanges(); return(Redirect("/")); } else { return(View("Index")); } }
public IActionResult CreateCrab(Crab newCrab) { if (ModelState.IsValid) { _context.Crabs.Add(newCrab); _context.SaveChanges(); return(RedirectToAction("Crabs")); } else { ViewBag.Planets = _context.Planets.ToList(); return(View("NewCrab")); } }
public void Init(Crab targetCrab) { renderer = transform.GetChild(0).GetComponent <Renderer>(); targetCrabScripts = FindObjectsOfType <Crab>(); StartCoroutine(Move()); shrimpTransforms = new Transform[transform.childCount]; for (int i = 0; i < transform.childCount; i++) { shrimpTransforms[i] = transform.GetChild(i); } StartCoroutine(SpinningShrimp()); }
public static void Serializer_serializes_concrete_type_whose_abstract_parent_is_TwoWay_bindable_with_type_information_written_into_the_json() { var starfish = new Starfish(); var crab = new Crab(SeaCreatureSize.Large); var salmon = new Salmon(SeaCreatureSize.Medium, "brown"); var expectedStarfishJson = "{\r\n \"$concreteType\": \"Naos.Serialization.Test.JsonConfigurationTest+Starfish, Naos.Serialization.Test\"\r\n}"; var expectedCrabJson = "{\r\n \"size\": \"large\",\r\n \"$concreteType\": \"Naos.Serialization.Test.JsonConfigurationTest+Crab, Naos.Serialization.Test\"\r\n}"; var expectedSalmonJson = "{\r\n \"color\": \"brown\",\r\n \"size\": \"medium\",\r\n \"$concreteType\": \"Naos.Serialization.Test.JsonConfigurationTest+Salmon, Naos.Serialization.Test\"\r\n}"; var actualStarfishJson = new NaosJsonSerializer(typeof(GenericDiscoveryJsonConfiguration <SeaCreature>)).SerializeToString(starfish); var actualCrabJson = new NaosJsonSerializer(typeof(GenericDiscoveryJsonConfiguration <SeaCreature>)).SerializeToString(crab); var actualSalmonJson = new NaosJsonSerializer(typeof(GenericDiscoveryJsonConfiguration <SeaCreature>)).SerializeToString(salmon); expectedStarfishJson.Should().Be(actualStarfishJson); expectedCrabJson.Should().Be(actualCrabJson); expectedSalmonJson.Should().Be(actualSalmonJson); }
public void Serializer_serializes_concrete_type_whose_abstract_parent_is_TwoWay_bindable_with_type_information_written_into_the_json() { var starfish = new Starfish(); var crab = new Crab(SeaCreatureSize.Large); var salmon = new Salmon(SeaCreatureSize.Medium, "brown"); var expectedStarfishJson = "{\r\n \"$concreteType\": \"Spritely.Recipes.Test.JsonConfigurationTest+Starfish, Spritely.Recipes.Test\"\r\n}"; var expectedCrabJson = "{\r\n \"size\": \"large\",\r\n \"$concreteType\": \"Spritely.Recipes.Test.JsonConfigurationTest+Crab, Spritely.Recipes.Test\"\r\n}"; var expectedSalmonJson = "{\r\n \"color\": \"brown\",\r\n \"size\": \"medium\",\r\n \"$concreteType\": \"Spritely.Recipes.Test.JsonConfigurationTest+Salmon, Spritely.Recipes.Test\"\r\n}"; var actualStarfishJson = JsonConvert.SerializeObject(starfish, JsonConfiguration.DefaultSerializerSettings); var actualCrabJson = JsonConvert.SerializeObject(crab, JsonConfiguration.DefaultSerializerSettings); var actualSalmonJson = JsonConvert.SerializeObject(salmon, JsonConfiguration.DefaultSerializerSettings); Assert.That(expectedStarfishJson, Is.EqualTo(actualStarfishJson)); Assert.That(expectedCrabJson, Is.EqualTo(actualCrabJson)); Assert.That(expectedSalmonJson, Is.EqualTo(actualSalmonJson)); }
public static void Serializer_serializes_concrete_type_whose_abstract_parent_is_TwoWay_bindable_with_type_information_written_into_the_json() { var starfish = new Starfish(); var crab = new Crab(SeaCreatureSize.Large); var salmon = new Salmon(SeaCreatureSize.Medium, "brown"); var expectedStarfishJson = Invariant($"{{\r\n \"$concreteType\": \"OBeautifulCode.Serialization.Json.Test.JsonSerializationConfigurationTest+Starfish, OBeautifulCode.Serialization.Json.Test\"\r\n}}"); var expectedCrabJson = Invariant($"{{\r\n \"size\": \"large\",\r\n \"$concreteType\": \"OBeautifulCode.Serialization.Json.Test.JsonSerializationConfigurationTest+Crab, OBeautifulCode.Serialization.Json.Test\"\r\n}}"); var expectedSalmonJson = Invariant($"{{\r\n \"color\": \"brown\",\r\n \"size\": \"medium\",\r\n \"$concreteType\": \"OBeautifulCode.Serialization.Json.Test.JsonSerializationConfigurationTest+Salmon, OBeautifulCode.Serialization.Json.Test\"\r\n}}"); var actualStarfishJson = new ObcJsonSerializer(typeof(SeaCreatureJsonSerializationConfiguration).ToJsonSerializationConfigurationType()).SerializeToString(starfish); var actualCrabJson = new ObcJsonSerializer(typeof(SeaCreatureJsonSerializationConfiguration).ToJsonSerializationConfigurationType()).SerializeToString(crab); var actualSalmonJson = new ObcJsonSerializer(typeof(SeaCreatureJsonSerializationConfiguration).ToJsonSerializationConfigurationType()).SerializeToString(salmon); expectedStarfishJson.Should().Be(actualStarfishJson); expectedCrabJson.Should().Be(actualCrabJson); expectedSalmonJson.Should().Be(actualSalmonJson); }
private void OnTriggerEnter(Collider col) { if ((1 << col.gameObject.layer & ShellTriggerLayer) != 0) { Debug.Log("OnTrigger Enter"); isNearShell = true; nearestShell = col.GetComponent <ShellEntrance>(); } if ((1 << col.gameObject.layer & PickUpTriggerLayer) != 0 && nearestPickup == null) { nearestPickup = col.GetComponent <Pickup>(); } if ((1 << col.gameObject.layer & CrabTriggerLayer) != 0) { nearestCrab = col.GetComponent <Crab>(); } }
private void OnTriggerExit(Collider col) { if ((1 << col.gameObject.layer & ShellTriggerLayer) != 0) { Debug.Log("OnTrigger Exit"); isNearShell = false; nearestShell = null; } if ((1 << col.gameObject.layer & PickUpTriggerLayer) != 0) { nearestPickup = null; } if ((1 << col.gameObject.layer & CrabTriggerLayer) != 0) { if (nearestCrab != null) { nearestCrab = null; } } }
public void OnEnemySpawn(Enemy enemy, Crab crab) { if (enemy != null) { if (spawnChance < r) { return; } WeaponChance weapon = ModUtilities.GetWeaponFromList(thisWeapon); if (weapon == null) { return; } enemy.rightFist.GetComponent <GrabHand> ().LetGo(); enemy.leftFist.GetComponent <GrabHand> ().LetGo(); GameObject w = UnityEngine.Object.Instantiate(weapon.weapon, enemy.rightFist.GetComponent <GrabHand> ().anchorPoint.position, enemy.rightFist.GetComponent <GrabHand> ().anchorPoint.rotation); w.AddComponent <MyWeaponSetUp> ().SetUp(weapon); enemy.rightFist.GetComponent <TestGrabJoint> ().rigidbodyToGrab = w.GetComponent <WeaponBase> ().grabbable; enemy.rightFist.GetComponent <TestGrabJoint> ().grab = true; ArmorPiece[] componentsInChildren = enemy.GetComponentsInChildren <ArmorPiece> (); for (int i = 0; i < componentsInChildren.Length; i++) { foreach (Collider collider in componentsInChildren[i].GetComponentsInChildren <Collider> ()) { foreach (Collider collider2 in w.GetComponentsInChildren <Collider> ()) { Physics.IgnoreCollision(collider, collider2, true); } } } } }
protected override void OnUpdate() { //base.OnUpdate(); OnUpdateHitbox(); HandleBlinking(); switch (state) { case StateOpen: { if (stateTime <= 0f) { PlaySound("Closing"); state = StateTransition; SetAnimation((AnimState)1073741825); SetTransition((AnimState)1073741824, false, delegate { state = StateClosed; stateTime = 280f; isInvulnerable = true; }); } if (spawnCrabTime <= 0f) { float force = MathF.Rnd.NextFloat(-15f, 15f); Crab crab = new Crab(); crab.OnAttach(new ActorInstantiationDetails { Api = api, Pos = Transform.Pos + new Vector3(0f, 0f, 4f) }); crab.AddExternalForce(force, 0f); api.AddActor(crab); spawnCrabTime = (hasShield ? MathF.Rnd.NextFloat(160f, 220f) : MathF.Rnd.NextFloat(120f, 200f)); } else { spawnCrabTime -= Time.TimeMult; } break; } case StateClosed: { if (stateTime <= 0f) { PlaySound("Opening"); state = StateTransition; SetAnimation(AnimState.Idle); SetTransition((AnimState)1073741826, false, delegate { state = StateOpen; stateTime = 280f; isInvulnerable = hasShield; }); } break; } } stateTime -= Time.TimeMult; if (state != StateWaiting) { FollowNearestPlayer(); anglePhase += Time.TimeMult * 0.02f; Transform.Angle = MathF.PiOver2 + MathF.Sin(anglePhase) * 0.2f; Vector3 pos = lastPos + new Vector3(MathF.Cos(anglePhase) * 60f, MathF.Sin(anglePhase) * 60f, 0f); Transform.Pos = pos; if (hasShield) { int shieldCount = 0; for (int i = 0; i < shields.Length; i++) { if (shields[i].Scene != null) { if (shields[i].FallTime <= 0f) { shields[i].Transform.Pos = pos + new Vector3(MathF.Cos(anglePhase + shields[i].Phase) * 50f, MathF.Sin(anglePhase + shields[i].Phase) * 50f, -2f); shields[i].Recover(anglePhase + shields[i].Phase); } shieldCount++; } } if (shieldCount == 0) { hasShield = false; } } } OnUpdateHitbox(); }
private void Start() { crab = Limb.FindInParent <Crab>(transform); collider = GetComponent <SphereCollider>(); }
// Start is called before the first frame update void Start() { crab = GetComponent <Crab>(); }
public static Unit BuildUnitHMI(TypeEntite type, Case position, Joueur j) { Unit unit = null; switch (type) { case TypeEntite.ASTRONEF: unit = new Spaceship((Unite)FabriqueUnite.CreeUnite(type, position, j), _map); unit.Image = new Image() { Source = new BitmapImage(fileLoader.GetUri("astronef.png")), }; break; case TypeEntite.BARGE: unit = new BargeHMI((Unite)FabriqueUnite.CreeUnite(type, position, j)); unit.Image = new Image() { Source = new BitmapImage(fileLoader.GetUri("barge.png")) }; break; case TypeEntite.TANK: unit = new TankHMI((Unite)FabriqueUnite.CreeUnite(type, position, j)); unit.Image = new Image() { Source = new BitmapImage(fileLoader.GetUri("tank.png")) }; break; case TypeEntite.CRABE: unit = new Crab((Unite)FabriqueUnite.CreeUnite(type, position, j)); unit.Image = new Image() { Source = new BitmapImage(fileLoader.GetUri("Crab3.png")) }; break; case TypeEntite.GROS_TAS: unit = new T99((Unite)FabriqueUnite.CreeUnite(type, position, j)); unit.Image = new Image() { Source = new BitmapImage(fileLoader.GetUri("big_tank.png")) }; break; case TypeEntite.PONDEUSE: unit = new WeatherLayerHMI((Unite)FabriqueUnite.CreeUnite(type, position, j)); unit.Image = new Image() { Source = new BitmapImage(fileLoader.GetUri("weather_layer.png")) }; break; case TypeEntite.VEDETTE: unit = new Speedboat((Unite)FabriqueUnite.CreeUnite(type, position, j)); unit.Image = new Image() { Source = new BitmapImage(fileLoader.GetUri("boat.png")), }; break; } unit.Image.Height = unit.Height; unit.Image.Width = unit.Width; unit.AddHandler(); return(unit); }
public override void Init(Crab targetCrab) { targetCrabScript = targetCrab; targetCrabTrans = targetCrab.transform; StartCoroutine(Attack()); }
public virtual void Init(Crab crab) { renderer.GetComponent <Renderer>(); }
private void Awake() { Instance = this; }